//use windows::Win32::Graphics::Gdi::EnumDisplayMonitors;

pub struct MonitorInfo {
    pub x:i32,
    pub y:i32,
    pub width:u32,
    pub height:u32,
}

pub struct WindowLayout {
    pub x:i32,
    pub y:i32,
    pub width:u32,
    pub height:u32,
    
}

pub struct Layout {
    
}

pub struct LayoutSystem {
    pub layouts:Vec<Layout>,
    pub monitors:Vec<MonitorInfo>,
}
