Add additional debug prints.
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@ -591,7 +591,7 @@ impl Game {
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/*
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/*
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** Filter valid tiles from allowed.
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** Filter valid tiles from allowed.
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*/
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*/
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println!("C2");
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println!("C2 {} {} {}", piece.class, piece.promoted, piece_moves.alt.is_some());
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if let Some(alt_mode) = piece_moves.alt {
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if let Some(alt_mode) = piece_moves.alt {
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println!("C3 {}", alt_mode);
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println!("C3 {}", alt_mode);
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match alt_mode {
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match alt_mode {
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