Fix handling of animation plays.

This commit is contained in:
yukirij 2024-09-01 15:23:22 -07:00
parent 2400b57a2c
commit 1349268a80

View File

@ -1087,9 +1087,10 @@ const INTERFACE = {
if(piece_id !== null) { piece = GAME_DATA.board.pieces[piece_id].clone(); } if(piece_id !== null) { piece = GAME_DATA.board.pieces[piece_id].clone(); }
target = null; target = null;
} }
} else {
INTERFACE_DATA.replay_turn++; GAME_DATA.process(play);
} }
INTERFACE_DATA.replay_turn++;
} }
if(animate) { if(animate) {
INTERFACE_DATA.Animate.time = Date.now() + 500; INTERFACE_DATA.Animate.time = Date.now() + 500;