Add par message to trials.
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3cbea21ebd
commit
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@ -12,6 +12,7 @@ class GameConfig {
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reverse:0,
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reverse:0,
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turn:true,
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turn:true,
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cpu:false,
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cpu:false,
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par:0,
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};
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};
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//this.actions = [ ];
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//this.actions = [ ];
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@ -391,6 +391,7 @@ const GAME_CONFIGS = {
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.add_piece(6, 0, true, new MATH.Vec2(1, 5))
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.add_piece(6, 0, true, new MATH.Vec2(1, 5))
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.add_piece(2, 0, true, new MATH.Vec2(7, 7))
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.add_piece(2, 0, true, new MATH.Vec2(7, 7))
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)
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)
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.set_rule("par", 1)
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.set_rule("cpu", true),
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.set_rule("cpu", true),
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new GameConfig()
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new GameConfig()
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@ -406,6 +407,7 @@ const GAME_CONFIGS = {
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.add_piece(6, 0, false, new MATH.Vec2(4, 4))
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.add_piece(6, 0, false, new MATH.Vec2(4, 4))
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.add_piece(5, 0, false, new MATH.Vec2(4, 2))
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.add_piece(5, 0, false, new MATH.Vec2(4, 2))
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)
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)
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.set_rule("par", 2)
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.set_rule("cpu", true),
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.set_rule("cpu", true),
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new GameConfig()
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new GameConfig()
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@ -434,6 +436,7 @@ const GAME_CONFIGS = {
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.add_piece(0, 1, false, new MATH.Vec2(1, 4))
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.add_piece(0, 1, false, new MATH.Vec2(1, 4))
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.add_piece(2, 0, true, new MATH.Vec2(0, 3))
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.add_piece(2, 0, true, new MATH.Vec2(0, 3))
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)
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)
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.set_rule("par", 1)
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.set_rule("cpu", true),
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.set_rule("cpu", true),
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new GameConfig()
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new GameConfig()
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@ -470,6 +473,7 @@ const GAME_CONFIGS = {
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.add_piece(5, 0, true, new MATH.Vec2(4, 6))
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.add_piece(5, 0, true, new MATH.Vec2(4, 6))
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.add_piece(6, 0, false, new MATH.Vec2(4, 7))
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.add_piece(6, 0, false, new MATH.Vec2(4, 7))
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)
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)
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.set_rule("par", 2)
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.set_rule("cpu", true),
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.set_rule("cpu", true),
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new GameConfig()
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new GameConfig()
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@ -507,6 +511,7 @@ const GAME_CONFIGS = {
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.add_piece(1, 1, false, new MATH.Vec2(8, 8))
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.add_piece(1, 1, false, new MATH.Vec2(8, 8))
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.add_piece(0, 1, false, new MATH.Vec2(8, 7))
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.add_piece(0, 1, false, new MATH.Vec2(8, 7))
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)
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)
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.set_rule("par", 2)
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.set_rule("cpu", true),
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.set_rule("cpu", true),
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],
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],
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};
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};
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@ -961,6 +961,10 @@ const INTERFACE = {
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}
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}
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}
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}
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if(GAME_DATA.config.rules.par != 0) {
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message = "Par " + GAME_DATA.config.rules.par;
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}
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if(message !== null) {
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if(message !== null) {
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ctx.textBaseline = "bottom";
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ctx.textBaseline = "bottom";
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ctx.textAlign = "left";
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ctx.textAlign = "left";
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