Remove resume button from complete games.
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parent
6965ebbf75
commit
15030fc700
@ -471,6 +471,8 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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// Verify that session exists
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// Verify that session exists
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if let Some(session) = app.sessions.get_mut(&request.token) {
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if let Some(session) = app.sessions.get_mut(&request.token) {
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response.is_complete = session.game.is_complete();
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if user_id == Some(session.p_dawn.user) {
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if user_id == Some(session.p_dawn.user) {
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response.player = 1;
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response.player = 1;
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} else if user_id == Some(session.p_dusk.user) {
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} else if user_id == Some(session.p_dusk.user) {
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@ -42,6 +42,7 @@ pub struct PacketSessionViewResponse {
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pub status:u16,
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pub status:u16,
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pub token:SessionToken,
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pub token:SessionToken,
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pub player:u8,
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pub player:u8,
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pub is_complete:bool,
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}
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}
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impl PacketSessionViewResponse {
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impl PacketSessionViewResponse {
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pub fn new() -> Self
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pub fn new() -> Self
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@ -50,6 +51,7 @@ impl PacketSessionViewResponse {
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status:0,
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status:0,
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token:SessionToken::default(),
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token:SessionToken::default(),
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player:0,
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player:0,
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is_complete:false,
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}
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}
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}
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}
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}
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}
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@ -59,7 +61,8 @@ impl Packet for PacketSessionViewResponse {
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fn encode(&self) -> Vec<u8>
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fn encode(&self) -> Vec<u8>
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{
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{
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let mut flags = 0u8;
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let mut flags = 0u8;
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flags |= self.player;
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flags |= self.is_complete as u8;
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flags |= (self.player as u8) << 1;
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[
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[
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pack_u16(self.status),
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pack_u16(self.status),
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@ -622,6 +622,7 @@ const SCENES = {
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// Resume / Review Buttons
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// Resume / Review Buttons
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if(data.view.player != 0) {
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if(data.view.player != 0) {
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if(data.mode == INTERFACE.Mode.Review) {
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if(data.mode == INTERFACE.Mode.Review) {
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if(!data.view.is_complete) {
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let callback_resume = function() {
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let callback_resume = function() {
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LOAD(SCENES.GameLoad, {
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LOAD(SCENES.GameLoad, {
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token:this.token,
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token:this.token,
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@ -634,6 +635,7 @@ const SCENES = {
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});
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});
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buttons_top.push(UI.button(LANG("resume"), callback_resume));
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buttons_top.push(UI.button(LANG("resume"), callback_resume));
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}
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} else {
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} else {
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let callback_review = function() {
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let callback_review = function() {
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LOAD(SCENES.GameLoad, {
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LOAD(SCENES.GameLoad, {
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@ -222,6 +222,7 @@ function MESSAGE(event) {
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data = {
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data = {
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status:0,
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status:0,
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player:0,
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player:0,
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is_complete:false,
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token:new Uint8Array(8),
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token:new Uint8Array(8),
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};
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};
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@ -234,7 +235,8 @@ function MESSAGE(event) {
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result = UNPACK.u8(bytes, index);
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result = UNPACK.u8(bytes, index);
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index = result.index;
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index = result.index;
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let flags = result.data;
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let flags = result.data;
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data.player = flags & 3;
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data.is_complete = (flags & 1) == 1;
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data.player = (flags >> 1) & 3;
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// Token
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// Token
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for(let i = 0; i < 8; ++i) { data.token[i] = bytes[index++]; }
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for(let i = 0; i < 8; ++i) { data.token[i] = bytes[index++]; }
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