diff --git a/www/js/game_config_const.js b/www/js/game_config_const.js index 21b1001..2bd209c 100644 --- a/www/js/game_config_const.js +++ b/www/js/game_config_const.js @@ -345,14 +345,21 @@ const GAME_CONFIGS = { .set_pieces(CONFIG_PIECES_STANDARD) .set_layout( new GameConfig.Layout() - .add_piece(2, 0, false, new MATH.Vec2(4, 6)) + .add_piece(5, 0, false, new MATH.Vec2(4, 6)) .add_piece(3, 0, false, new MATH.Vec2(5, 5)) .add_piece(7, 1, false, new MATH.Vec2(4, 7)) .add_piece(4, 1, false, new MATH.Vec2(5, 8)) - .add_piece(0, 1, false, new MATH.Vec2(6, 8)) - .add_piece(5, 0, false, new MATH.Vec2(8, 4)) - .add_piece(3, 1, false, new MATH.Vec2(2, 6)) - .add_piece(2, 1, false, new MATH.Vec2(3, 6)) + .add_piece(3, 1, false, new MATH.Vec2(6, 8)) + .add_piece(4, 1, false, new MATH.Vec2(2, 6)) + .add_piece(2, 1, false, new MATH.Vec2(4, 8)) + .add_piece(1, 0, false, new MATH.Vec2(2, 1)) + .add_piece(0, 1, false, new MATH.Vec2(3, 2)) + .add_piece(0, 1, false, new MATH.Vec2(5, 6)) + .add_piece(7, 0, false, new MATH.Vec2(5, 2)) + .add_piece(2, 1, true, new MATH.Vec2(7, 5)) + .add_piece(6, 1, true, new MATH.Vec2(6, 4)) + .add_piece(0, 0, false, new MATH.Vec2(4, 3)) + .add_piece(5, 1, true, new MATH.Vec2(3, 0)) ) .set_pool(CONFIG_POOL_DEMO), //.set_rule("reverse", true),