Revert castle/tower positions.

This commit is contained in:
yukirij 2024-08-18 01:57:48 -07:00
parent 78aa84262d
commit 1c79d512da

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@ -31,11 +31,11 @@ GAME.Board = class {
{ piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(1, 0) }, { piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(1, 0) },
{ piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(7, 3) }, { piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(7, 3) },
{ piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(2, 0) }, { piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(2, 0) },
{ piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(6, 2) }, { piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(6, 2) },
{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(3, 0) }, { piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(3, 0) },
{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(5, 1) }, { piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(5, 1) },
{ piece:GAME.Const.PieceId.Dragon, hex:new MATH.Vec2(4, 2) }, { piece:GAME.Const.PieceId.Dragon, hex:new MATH.Vec2(4, 2) },
{ piece:GAME.Const.PieceId.Behemoth, hex:new MATH.Vec2(4, 1) }, { piece:GAME.Const.PieceId.Behemoth, hex:new MATH.Vec2(4, 1) },