Revert castle/tower positions.
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78aa84262d
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@ -31,11 +31,11 @@ GAME.Board = class {
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{ piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(1, 0) },
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{ piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(1, 0) },
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{ piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(7, 3) },
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{ piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(7, 3) },
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{ piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(2, 0) },
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{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(2, 0) },
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{ piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(6, 2) },
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{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(6, 2) },
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{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(3, 0) },
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{ piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(3, 0) },
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{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(5, 1) },
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{ piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(5, 1) },
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{ piece:GAME.Const.PieceId.Dragon, hex:new MATH.Vec2(4, 2) },
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{ piece:GAME.Const.PieceId.Dragon, hex:new MATH.Vec2(4, 2) },
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{ piece:GAME.Const.PieceId.Behemoth, hex:new MATH.Vec2(4, 1) },
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{ piece:GAME.Const.PieceId.Behemoth, hex:new MATH.Vec2(4, 1) },
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