Update checkmate trial.

This commit is contained in:
yukirij 2025-02-03 19:25:39 -08:00
parent e2175b6b31
commit 1f0bd252c9

View File

@ -513,32 +513,32 @@ const GAME_CONFIGS = {
new GameConfig() new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD) .set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(new Uint8Array([1, 1, 1, 1, 2, 0, 0, 7, 0, 0, 0, 0, 0, 0])) .set_pool(new Uint8Array([1, 1, 0, 1, 2, 0, 0, 7, 0, 1, 1, 0, 0, 1]))
.set_layout( .set_layout(
new GameConfig.Layout() new GameConfig.Layout()
.add_piece(4, 0, false, new MATH.Vec2(2, 0)) .add_piece(4, 0, false, new MATH.Vec2(2, 0))
.add_piece(6, 0, false, new MATH.Vec2(2, 3))
.add_piece(3, 0, false, new MATH.Vec2(3, 0)) .add_piece(3, 0, false, new MATH.Vec2(3, 0))
.add_piece(2, 0, false, new MATH.Vec2(3, 7))
.add_piece(7, 0, false, new MATH.Vec2(4, 0)) .add_piece(7, 0, false, new MATH.Vec2(4, 0))
.add_piece(6, 0, false, new MATH.Vec2(4, 1)) .add_piece(5, 0, false, new MATH.Vec2(4, 2))
.add_piece(3, 0, false, new MATH.Vec2(5, 1)) .add_piece(0, 0, false, new MATH.Vec2(4, 3))
.add_piece(0, 0, false, new MATH.Vec2(5, 3)) .add_piece(0, 0, false, new MATH.Vec2(5, 3))
.add_piece(0, 0, false, new MATH.Vec2(5, 4)) .add_piece(3, 0, false, new MATH.Vec2(6, 2))
.add_piece(4, 0, false, new MATH.Vec2(6, 2)) .add_piece(4, 0, false, new MATH.Vec2(6, 3))
.add_piece(0, 0, false, new MATH.Vec2(6, 4)) .add_piece(2, 0, false, new MATH.Vec2(6, 4))
.add_piece(2, 0, false, new MATH.Vec2(7, 3))
.add_piece(0, 0, false, new MATH.Vec2(7, 4)) .add_piece(0, 0, false, new MATH.Vec2(7, 4))
.add_piece(0, 0, false, new MATH.Vec2(7, 5))
.add_piece(1, 0, false, new MATH.Vec2(8, 4)) .add_piece(1, 0, false, new MATH.Vec2(8, 4))
.add_piece(0, 0, false, new MATH.Vec2(8, 5)) .add_piece(0, 0, false, new MATH.Vec2(8, 5))
.add_piece(5, 0, false, new MATH.Vec2(3, 6)) .add_piece(1, 0, true, new MATH.Vec2(5, 8))
.add_piece(6, 0, true, new MATH.Vec2(4, 8))
.add_piece(0, 1, true, new MATH.Vec2(0, 0)) .add_piece(0, 1, true, new MATH.Vec2(0, 0))
.add_piece(1, 1, false, new MATH.Vec2(0, 2)) .add_piece(1, 1, false, new MATH.Vec2(0, 2))
.add_piece(5, 1, false, new MATH.Vec2(1, 2)) .add_piece(5, 1, false, new MATH.Vec2(1, 2))
.add_piece(2, 1, false, new MATH.Vec2(1, 4))
.add_piece(3, 1, false, new MATH.Vec2(5, 8)) .add_piece(4, 1, false, new MATH.Vec2(4, 6))
.add_piece(0, 1, false, new MATH.Vec2(5, 6)) .add_piece(0, 1, false, new MATH.Vec2(5, 6))
.add_piece(7, 1, false, new MATH.Vec2(6, 7)) .add_piece(7, 1, false, new MATH.Vec2(6, 7))
.add_piece(0, 1, false, new MATH.Vec2(6, 6)) .add_piece(0, 1, false, new MATH.Vec2(6, 6))