Break game loading on invalid play.
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@ -56,7 +56,7 @@ impl Game {
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{
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{
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self.init();
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self.init();
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for play in history {
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for play in history {
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self.process(play).ok();
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if self.process(play).is_err() { break }
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}
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}
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Ok(())
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Ok(())
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}
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}
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