Check animation play is not move or drop.
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@ -1068,6 +1068,7 @@ const INTERFACE = {
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let piece = null;
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let target = null;
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while(INTERFACE_DATA.replay_turn < turn) {
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if(INTERFACE_DATA.history[INTERFACE_DATA.replay_turn].source < 2) {
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play = INTERFACE_DATA.history[INTERFACE_DATA.replay_turn];
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if(play.source == 0) {
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@ -1089,6 +1090,7 @@ const INTERFACE = {
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INTERFACE_DATA.replay_turn++;
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}
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}
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if(animate) {
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INTERFACE_DATA.Animate.time = Date.now() + 500;
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INTERFACE_DATA.Animate.play = play;
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