Check animation play is not move or drop.
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6d59c03652
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@ -1068,26 +1068,28 @@ const INTERFACE = {
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let piece = null;
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let target = null;
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while(INTERFACE_DATA.replay_turn < turn) {
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play = INTERFACE_DATA.history[INTERFACE_DATA.replay_turn];
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if(play.source == 0) {
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let piece_id = GAME_DATA.board.tiles[play.from].piece;
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if(piece_id !== null) { piece = GAME_DATA.board.pieces[piece_id].clone(); }
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if(INTERFACE_DATA.history[INTERFACE_DATA.replay_turn].source < 2) {
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play = INTERFACE_DATA.history[INTERFACE_DATA.replay_turn];
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if(play.source == 0) {
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let piece_id = GAME_DATA.board.tiles[play.from].piece;
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if(piece_id !== null) { piece = GAME_DATA.board.pieces[piece_id].clone(); }
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piece_id = GAME_DATA.board.tiles[play.to].piece;
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if(piece_id !== null) { target = GAME_DATA.board.pieces[piece_id].clone(); }
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else { target = null; }
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piece_id = GAME_DATA.board.tiles[play.to].piece;
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if(piece_id !== null) { target = GAME_DATA.board.pieces[piece_id].clone(); }
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else { target = null; }
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}
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GAME_DATA.process(play);
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if(play.source == 1) {
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let piece_id = GAME_DATA.board.tiles[play.to].piece;
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if(piece_id !== null) { piece = GAME_DATA.board.pieces[piece_id].clone(); }
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target = null;
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}
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INTERFACE_DATA.replay_turn++;
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}
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GAME_DATA.process(play);
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if(play.source == 1) {
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let piece_id = GAME_DATA.board.tiles[play.to].piece;
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if(piece_id !== null) { piece = GAME_DATA.board.pieces[piece_id].clone(); }
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target = null;
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}
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INTERFACE_DATA.replay_turn++;
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}
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if(animate) {
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INTERFACE_DATA.Animate.time = Date.now() + 500;
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