diff --git a/www/js/game_config_const.js b/www/js/game_config_const.js index 2ba282b..30234f2 100644 --- a/www/js/game_config_const.js +++ b/www/js/game_config_const.js @@ -441,33 +441,33 @@ const GAME_CONFIGS = { .set_pool(new Uint8Array([1, 0, 1, 0, 0, 0, 0, 7, 2, 0, 1, 2, 1, 0])) .set_layout( new GameConfig.Layout() - .add_piece(7, 0, false, new MATH.Vec2(1, 0)) - .add_piece(1, 0, false, new MATH.Vec2(1, 1)) + .add_piece(7, 1, false, new MATH.Vec2(1, 5)) + .add_piece(1, 1, false, new MATH.Vec2(1, 4)) + .add_piece(0, 1, false, new MATH.Vec2(0, 4)) + .add_piece(0, 1, false, new MATH.Vec2(1, 3)) + .add_piece(3, 1, false, new MATH.Vec2(2, 4)) + .add_piece(0, 1, false, new MATH.Vec2(3, 5)) + .add_piece(0, 1, false, new MATH.Vec2(4, 5)) + .add_piece(2, 1, false, new MATH.Vec2(5, 7)) + .add_piece(0, 1, false, new MATH.Vec2(6, 6)) + .add_piece(2, 1, false, new MATH.Vec2(7, 6)) + + .add_piece(1, 0, false, new MATH.Vec2(0, 0)) .add_piece(0, 0, false, new MATH.Vec2(0, 1)) - .add_piece(0, 0, false, new MATH.Vec2(1, 2)) - .add_piece(3, 0, false, new MATH.Vec2(2, 1)) - .add_piece(0, 0, false, new MATH.Vec2(3, 2)) - .add_piece(0, 0, false, new MATH.Vec2(4, 3)) - .add_piece(2, 0, false, new MATH.Vec2(5, 2)) - .add_piece(0, 0, false, new MATH.Vec2(6, 4)) - .add_piece(2, 0, false, new MATH.Vec2(7, 4)) + .add_piece(2, 0, false, new MATH.Vec2(1, 0)) + .add_piece(0, 0, false, new MATH.Vec2(1, 1)) + .add_piece(4, 0, false, new MATH.Vec2(2, 0)) + .add_piece(0, 0, false, new MATH.Vec2(2, 2)) + .add_piece(3, 0, false, new MATH.Vec2(3, 0)) + .add_piece(0, 0, false, new MATH.Vec2(3, 3)) + .add_piece(7, 0, false, new MATH.Vec2(4, 0)) + .add_piece(3, 0, false, new MATH.Vec2(5, 1)) + .add_piece(6, 0, false, new MATH.Vec2(5, 2)) + .add_piece(4, 0, false, new MATH.Vec2(6, 3)) - .add_piece(1, 1, false, new MATH.Vec2(0, 4)) - .add_piece(0, 1, false, new MATH.Vec2(0, 3)) - .add_piece(2, 1, false, new MATH.Vec2(1, 5)) - .add_piece(0, 1, false, new MATH.Vec2(1, 4)) - .add_piece(4, 1, false, new MATH.Vec2(2, 6)) - .add_piece(0, 1, false, new MATH.Vec2(2, 4)) - .add_piece(3, 1, false, new MATH.Vec2(3, 7)) - .add_piece(0, 1, false, new MATH.Vec2(3, 4)) - .add_piece(7, 1, false, new MATH.Vec2(4, 8)) - .add_piece(3, 1, false, new MATH.Vec2(5, 8)) - .add_piece(6, 1, false, new MATH.Vec2(5, 7)) - .add_piece(4, 1, false, new MATH.Vec2(6, 7)) - - .add_piece(0, 1, true, new MATH.Vec2(3, 0)) - .add_piece(5, 1, true, new MATH.Vec2(4, 2)) - .add_piece(6, 1, true, new MATH.Vec2(5, 1)) + .add_piece(0, 0, true, new MATH.Vec2(3, 7)) + .add_piece(5, 0, true, new MATH.Vec2(4, 6)) + .add_piece(6, 0, true, new MATH.Vec2(5, 8)) ) .set_rule("cpu", true), ],