diff --git a/www/js/game_config_const.js b/www/js/game_config_const.js index c453fd8..58041e8 100644 --- a/www/js/game_config_const.js +++ b/www/js/game_config_const.js @@ -470,5 +470,42 @@ const GAME_CONFIGS = { .add_piece(6, 0, true, new MATH.Vec2(5, 8)) ) .set_rule("cpu", true), + + new GameConfig() + .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(new Uint8Array([1, 1, 1, 1, 2, 0, 0, 7, 0, 1, 0, 0, 0, 0])) + .set_layout( + new GameConfig.Layout() + .add_piece(4, 0, false, new MATH.Vec2(2, 0)) + .add_piece(3, 0, false, new MATH.Vec2(3, 0)) + .add_piece(7, 0, false, new MATH.Vec2(4, 0)) + .add_piece(6, 0, false, new MATH.Vec2(4, 1)) + .add_piece(3, 0, false, new MATH.Vec2(5, 1)) + .add_piece(0, 0, false, new MATH.Vec2(5, 3)) + .add_piece(0, 0, false, new MATH.Vec2(5, 4)) + .add_piece(4, 0, false, new MATH.Vec2(6, 2)) + .add_piece(0, 0, false, new MATH.Vec2(6, 4)) + .add_piece(2, 0, false, new MATH.Vec2(7, 3)) + .add_piece(0, 0, false, new MATH.Vec2(7, 4)) + .add_piece(1, 0, false, new MATH.Vec2(8, 4)) + .add_piece(0, 0, false, new MATH.Vec2(8, 5)) + + .add_piece(5, 0, false, new MATH.Vec2(3, 6)) + .add_piece(6, 0, true, new MATH.Vec2(4, 8)) + + .add_piece(0, 1, true, new MATH.Vec2(0, 0)) + .add_piece(1, 1, false, new MATH.Vec2(0, 2)) + .add_piece(5, 1, false, new MATH.Vec2(1, 2)) + + .add_piece(3, 1, false, new MATH.Vec2(5, 8)) + .add_piece(0, 1, false, new MATH.Vec2(5, 6)) + .add_piece(7, 1, false, new MATH.Vec2(6, 7)) + .add_piece(0, 1, false, new MATH.Vec2(6, 6)) + .add_piece(2, 1, false, new MATH.Vec2(7, 8)) + .add_piece(0, 1, false, new MATH.Vec2(7, 7)) + .add_piece(1, 1, false, new MATH.Vec2(8, 8)) + .add_piece(0, 1, false, new MATH.Vec2(8, 7)) + ) + .set_rule("cpu", true), ], };