diff --git a/www/js/game_config_const.js b/www/js/game_config_const.js index 677d725..21b1001 100644 --- a/www/js/game_config_const.js +++ b/www/js/game_config_const.js @@ -247,11 +247,12 @@ const GAME_CONFIGS = { .set_pieces(CONFIG_PIECES_STANDARD) .set_layout( new GameConfig.Layout() - .add_piece(5, 0, false, new MATH.Vec2(4, 3)) - .add_piece(5, 0, true, new MATH.Vec2(4, 5)) - .add_piece(0, 1, false, new MATH.Vec2(2, 4)) - .add_piece(2, 1, false, new MATH.Vec2(3, 5)) - .add_piece(2, 1, false, new MATH.Vec2(5, 5)) + .add_piece(5, 0, false, new MATH.Vec2(4, 2)) + .add_piece(5, 0, true, new MATH.Vec2(4, 4)) + .add_piece(5, 1, false, new MATH.Vec2(4, 6)) + .add_piece(0, 1, false, new MATH.Vec2(2, 3)) + .add_piece(2, 1, false, new MATH.Vec2(3, 4)) + .add_piece(2, 1, false, new MATH.Vec2(5, 4)) ) .set_pool(CONFIG_POOL_DEMO) .set_rule("turn", false), @@ -344,8 +345,8 @@ const GAME_CONFIGS = { .set_pieces(CONFIG_PIECES_STANDARD) .set_layout( new GameConfig.Layout() - .add_piece(3, 0, false, new MATH.Vec2(4, 6)) - .add_piece(2, 0, false, new MATH.Vec2(5, 5)) + .add_piece(2, 0, false, new MATH.Vec2(4, 6)) + .add_piece(3, 0, false, new MATH.Vec2(5, 5)) .add_piece(7, 1, false, new MATH.Vec2(4, 7)) .add_piece(4, 1, false, new MATH.Vec2(5, 8)) .add_piece(0, 1, false, new MATH.Vec2(6, 8)) @@ -353,6 +354,6 @@ const GAME_CONFIGS = { .add_piece(3, 1, false, new MATH.Vec2(2, 6)) .add_piece(2, 1, false, new MATH.Vec2(3, 6)) ) - .set_pool(CONFIG_POOL_DEMO) - .set_rule("reverse", true), + .set_pool(CONFIG_POOL_DEMO), + //.set_rule("reverse", true), };