Add cpu auto to checkmate trials.

This commit is contained in:
yukirij 2025-01-23 00:39:58 -08:00
parent 56eecdf6f5
commit 2c7854f2d2
3 changed files with 34 additions and 18 deletions

View File

@ -11,6 +11,7 @@ class GameConfig {
this.rules = {
reverse:0,
turn:true,
cpu:false,
};
//this.actions = [ ];

View File

@ -337,7 +337,8 @@ const GAME_CONFIGS = {
.add_piece(0, 1, false, new MATH.Vec2(4, 4))
.add_piece(2, 1, false, new MATH.Vec2(5, 6))
),
)
.set_rule("cpu", true),
Guide_Check2: new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(new Uint8Array([1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]))
@ -349,7 +350,8 @@ const GAME_CONFIGS = {
.add_piece(1, 1, false, new MATH.Vec2(4, 4))
.add_piece(6, 1, true, new MATH.Vec2(7, 3))
.add_piece(1, 1, true, new MATH.Vec2(2, 0))
),
)
.set_rule("cpu", true),
Guide_Check3: new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(new Uint8Array([1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]))
@ -361,7 +363,8 @@ const GAME_CONFIGS = {
.add_piece(5, 1, false, new MATH.Vec2(1, 4))
.add_piece(1, 1, false, new MATH.Vec2(5, 5))
.add_piece(6, 1, true, new MATH.Vec2(4, 4))
),
)
.set_rule("cpu", true),
// Checkmate
Guide_Checkmate: new GameConfig()
@ -388,7 +391,8 @@ const GAME_CONFIGS = {
.add_piece(3, 0, true, new MATH.Vec2(2, 6))
.add_piece(6, 0, true, new MATH.Vec2(1, 5))
.add_piece(2, 0, true, new MATH.Vec2(7, 7))
),
)
.set_rule("cpu", true),
Guide_Trial2: new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD)
@ -402,7 +406,8 @@ const GAME_CONFIGS = {
.add_piece(2, 0, true, new MATH.Vec2(6, 7))
.add_piece(6, 0, false, new MATH.Vec2(4, 4))
.add_piece(5, 0, false, new MATH.Vec2(4, 2))
),
)
.set_rule("cpu", true),
Guide_Trial3: new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD)
@ -429,5 +434,6 @@ const GAME_CONFIGS = {
.add_piece(2, 0, false, new MATH.Vec2(6, 5))
.add_piece(0, 1, false, new MATH.Vec2(1, 4))
.add_piece(2, 0, true, new MATH.Vec2(0, 3))
),
)
.set_rule("cpu", true),
};

View File

@ -1405,7 +1405,7 @@ const INTERFACE = {
board_state: [ ],
history: [ ],
history_begin: [ ],
auto: 0,
auto: false,
},
Ui: {
@ -1497,7 +1497,7 @@ const INTERFACE = {
},
reset() {
INTERFACE_DATA.Game.auto = 0;
INTERFACE_DATA.Game.auto = (GAME_DATA.config.rules.cpu)? 2 : false;
INTERFACE_DATA.Game.history = [ ];
for(let i = 0; i < INTERFACE_DATA.Game.history_begin.length; ++i) {
@ -1511,12 +1511,20 @@ const INTERFACE = {
undo() {
switch(INTERFACE_DATA.mode) {
case INTERFACE.Mode.Local: {
INTERFACE_DATA.Game.auto = 0;
let back = 1;
if(INTERFACE_DATA.Game.auto != 0 && INTERFACE_DATA.rotate != INTERFACE_DATA.Game.auto) {
back = 2;
}
for(let i = 0; i < back; ++i) {
if(INTERFACE_DATA.Game.history.length > 0) {
INTERFACE_DATA.Replay.turn = INTERFACE_DATA.Game.history.length + 1;
INTERFACE_DATA.Game.history.pop();
INTERFACE.replay_jump(INTERFACE_DATA.Game.history.length, false);
}
}
INTERFACE.replay_jump(INTERFACE_DATA.Game.history.length, false);
} break;
case INTERFACE.Mode.Player: {
@ -1982,21 +1990,22 @@ const INTERFACE = {
}
// Get move scores.
for(let i = 0; i < moves.length; ++i) {
for(let mv = 0; mv < moves.length; ++mv) {
let st = state.clone();
st.process(moves[i].play);
moves[i].score = state_score(st, player);
st.process(moves[mv].play);
moves[mv].score = state_score(st, player);
}
// Select move.
if(moves.length > 0) {
moves.sort((a, b) => { return b.score - a.score });
if(depth == 0) {
/*if(depth == 0) {
// Get move scores for search player.
for(let i = 0; i < moves.length; ++i) {
let st = state.clone();
st.process(moves[i].play);
console.log("B");
moves[i].score = state_score(st, search_player);
}
} else {
@ -2009,7 +2018,7 @@ const INTERFACE = {
moves[i].score = result.score;
}
}
}
}*/
// Select random from ties.
let selection = 0;