Fix bad promotion check.
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e55a6cb258
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2d195a7f79
@ -73,7 +73,7 @@ impl Game {
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// Check for target promotion.
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// Check for target promotion.
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let hex = Hex::from_tile(play.to);
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let hex = Hex::from_tile(play.to);
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if !target.promoted && !Hex::is_back(hex.x, hex.y, target.player) {
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if !target.promoted && Hex::is_back(hex.x, hex.y, target.player) {
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println!("promotion {} {} ({}, {})", target.class, play.to, hex.x, hex.y);
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println!("promotion {} {} ({}, {})", target.class, play.to, hex.x, hex.y);
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target.promoted = true;
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target.promoted = true;
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}
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}
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@ -102,7 +102,7 @@ impl Game {
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// Check for piece promotion.
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// Check for piece promotion.
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let hex = Hex::from_tile(play.from);
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let hex = Hex::from_tile(play.from);
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if !piece.promoted && !Hex::is_back(hex.x, hex.y, piece.player) {
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if !piece.promoted && Hex::is_back(hex.x, hex.y, piece.player) {
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println!("promotion {} {} ({}, {})", piece.class, play.to, hex.x, hex.y);
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println!("promotion {} {} ({}, {})", piece.class, play.to, hex.x, hex.y);
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if let Some(piece) = &mut self.board.pieces[pid as usize] {
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if let Some(piece) = &mut self.board.pieces[pid as usize] {
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piece.promoted = true;
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piece.promoted = true;
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