Darken promote icon when in check.
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@ -14,6 +14,7 @@ function INTERFACE_STYLE(id) {
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TileDark: "#101010",
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Promote: "#a52121",
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PromoteDark: "#7f1919",
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Dawn: "#ffe082",
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DawnShade: "#a59154",
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@ -811,7 +812,10 @@ const INTERFACE = {
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ctx.rotate(Math.PI);
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}
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if(piece.promoted) {
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GAME_ASSET.Image.Promote.draw(ctx, 1.5 * gui_scale, [0, 0], INTERFACE.Color.Promote);
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let promote_color = INTERFACE.Color.Promote;
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console.log("ic " + is_check);
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if(is_check) { promote_color = INTERFACE.Color.PromoteDark; }
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GAME_ASSET.Image.Promote.draw(ctx, 1.5 * gui_scale, [0, 0], promote_color);
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}
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GAME_ASSET.Image[piece_def.name].draw(ctx, 1.5 * gui_scale, [0, 0], piece_color);
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}
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