Update checkmate trial.

This commit is contained in:
yukirij 2025-02-03 17:38:11 -08:00
parent 6231238d27
commit 2e7b379db0

View File

@ -378,6 +378,32 @@ const GAME_CONFIGS = {
// Trials
Guide_Trial: [
new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(new Uint8Array([3, 1, 0, 2, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0]))
.set_layout(
new GameConfig.Layout()
.add_piece(4, 1, false, new MATH.Vec2(2, 6))
.add_piece(7, 1, false, new MATH.Vec2(4, 7))
.add_piece(2, 1, false, new MATH.Vec2(4, 8))
.add_piece(0, 1, false, new MATH.Vec2(5, 6))
.add_piece(1, 1, false, new MATH.Vec2(5, 8))
.add_piece(3, 1, false, new MATH.Vec2(6, 8))
.add_piece(7, 0, false, new MATH.Vec2(5, 1))
.add_piece(5, 0, false, new MATH.Vec2(6, 2))
.add_piece(6, 0, true, new MATH.Vec2(6, 6))
.add_piece(3, 0, false, new MATH.Vec2(5, 5))
.add_piece(2, 0, true, new MATH.Vec2(4, 6))
.add_piece(2, 1, true, new MATH.Vec2(4, 1))
.add_piece(6, 1, true, new MATH.Vec2(6, 3))
.add_piece(5, 1, true, new MATH.Vec2(7, 5))
)
.set_rule("par", 1)
.set_rule("cpu", true),
new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(new Uint8Array([1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0]))
@ -410,35 +436,6 @@ const GAME_CONFIGS = {
.set_rule("par", 2)
.set_rule("cpu", true),
new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(new Uint8Array([3, 1, 0, 2, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0]))
.set_layout(
new GameConfig.Layout()
.add_piece(5, 0, false, new MATH.Vec2(4, 6))
.add_piece(3, 0, false, new MATH.Vec2(5, 5))
.add_piece(7, 1, false, new MATH.Vec2(4, 7))
.add_piece(4, 1, false, new MATH.Vec2(5, 8))
.add_piece(3, 1, false, new MATH.Vec2(6, 8))
.add_piece(4, 1, false, new MATH.Vec2(2, 6))
.add_piece(2, 1, false, new MATH.Vec2(4, 8))
.add_piece(1, 0, false, new MATH.Vec2(2, 1))
.add_piece(0, 1, false, new MATH.Vec2(3, 2))
.add_piece(0, 1, false, new MATH.Vec2(5, 6))
.add_piece(7, 0, false, new MATH.Vec2(5, 2))
.add_piece(2, 1, true, new MATH.Vec2(7, 5))
.add_piece(6, 1, true, new MATH.Vec2(6, 4))
.add_piece(0, 0, false, new MATH.Vec2(4, 3))
.add_piece(5, 1, true, new MATH.Vec2(3, 0))
.add_piece(1, 1, true, new MATH.Vec2(1, 2))
.add_piece(0, 1, false, new MATH.Vec2(0, 1))
.add_piece(2, 0, false, new MATH.Vec2(6, 5))
.add_piece(0, 1, false, new MATH.Vec2(1, 4))
.add_piece(2, 0, true, new MATH.Vec2(0, 3))
)
.set_rule("par", 1)
.set_rule("cpu", true),
new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(new Uint8Array([6, 1, 1, 1, 2, 1, 0, 2, 0, 0, 0, 0, 0, 0]))