Update animation shadow color.
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a02d876696
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@ -16,11 +16,13 @@ const INTERFACE = {
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TileMedium: "#242424",
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TileMedium: "#242424",
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TileDark: "#101010",
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TileDark: "#101010",
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Dawn: "#ffe082",
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Dawn: "#ffe082",
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DawnDark: "#ff6d00",
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DawnMedium: "#fca03f",
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DawnDark: "#ff6d00",
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Dusk: "#f6a1bd",
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Dusk: "#f6a1bd",
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DuskDark: "#c51162",
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DuskMedium: "#e84a79",
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DuskDark: "#c51162",
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HintHover: "#71a1e8",
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HintHover: "#71a1e8",
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HintSelect: "#4a148c",
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HintSelect: "#4a148c",
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@ -642,9 +644,10 @@ const INTERFACE = {
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from_y = to_y - (gui_scale / 1.5);
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from_y = to_y - (gui_scale / 1.5);
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switch(piece.player) {
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switch(piece.player) {
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case 0: ctx.fillStyle = INTERFACE.Color.Dawn; break;
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case 0: ctx.fillStyle = INTERFACE.Color.DawnMedium; break;
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case 1: ctx.fillStyle = INTERFACE.Color.Dusk; break;
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case 1: ctx.fillStyle = INTERFACE.Color.DuskMedium; break;
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}
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}
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//ctx.fillStyle = INTERFACE.Color.AnimateShadow;
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ctx.save();
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ctx.save();
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ctx.translate(to_x, to_y);
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ctx.translate(to_x, to_y);
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