diff --git a/game/src/board/mod.rs b/game/src/board/mod.rs index 04fa94e..8ff655e 100644 --- a/game/src/board/mod.rs +++ b/game/src/board/mod.rs @@ -66,14 +66,14 @@ impl Board { (Piece::new(PIECE_MILITIA, PLAYER_DAWN), Hex::from_hex(7, 4)), (Piece::new(PIECE_MILITIA, PLAYER_DAWN), Hex::from_hex(8, 5)), - (Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(0, 0)), - (Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(8, 4)), + (Piece::new(PIECE_LANCE, PLAYER_DAWN), Hex::from_hex(0, 0)), + (Piece::new(PIECE_LANCE, PLAYER_DAWN), Hex::from_hex(8, 4)), (Piece::new(PIECE_KNIGHT, PLAYER_DAWN), Hex::from_hex(1, 0)), (Piece::new(PIECE_KNIGHT, PLAYER_DAWN), Hex::from_hex(7, 3)), - (Piece::new(PIECE_LANCE, PLAYER_DAWN), Hex::from_hex(2, 0)), - (Piece::new(PIECE_LANCE, PLAYER_DAWN), Hex::from_hex(6, 2)), + (Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(2, 0)), + (Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(6, 2)), (Piece::new(PIECE_TOWER, PLAYER_DAWN), Hex::from_hex(3, 0)), (Piece::new(PIECE_TOWER, PLAYER_DAWN), Hex::from_hex(5, 1)), diff --git a/www/js/game.js b/www/js/game.js index f3cca6d..f55c6a3 100644 --- a/www/js/game.js +++ b/www/js/game.js @@ -25,14 +25,14 @@ GAME.Board = class { { piece:GAME.Const.PieceId.Militia, hex:new MATH.Vec2(7, 4) }, { piece:GAME.Const.PieceId.Militia, hex:new MATH.Vec2(8, 5) }, - { piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(0, 0) }, - { piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(8, 4) }, + { piece:GAME.Const.PieceId.Lance, hex:new MATH.Vec2(0, 0) }, + { piece:GAME.Const.PieceId.Lance, hex:new MATH.Vec2(8, 4) }, { piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(1, 0) }, { piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(7, 3) }, - { piece:GAME.Const.PieceId.Lance, hex:new MATH.Vec2(2, 0) }, - { piece:GAME.Const.PieceId.Lance, hex:new MATH.Vec2(6, 2) }, + { piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(2, 0) }, + { piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(6, 2) }, { piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(3, 0) }, { piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(5, 1) }, @@ -696,6 +696,7 @@ GAME.Const = { new GAME.PieceMovement() .add_stride(0) .add(1) + .add(3) .add(5), new GAME.PieceMovement() .add(0)