diff --git a/www/js/game_config_const.js b/www/js/game_config_const.js index 2bd209c..19d7a15 100644 --- a/www/js/game_config_const.js +++ b/www/js/game_config_const.js @@ -186,41 +186,42 @@ const GAME_CONFIGS = { // Militia Guide_Militia: new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(CONFIG_POOL_DEMO) .set_layout( new GameConfig.Layout() .add_piece(0, 0, false, new MATH.Vec2(4, 3)) .add_piece(0, 0, true, new MATH.Vec2(4, 5)) .add_piece(0, 0, false, new MATH.Vec2(2, 5)) ) - .set_pool(CONFIG_POOL_DEMO) .set_rule("turn", false), // Lance Guide_Lance: new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(CONFIG_POOL_DEMO) .set_layout( new GameConfig.Layout() .add_piece(1, 0, false, new MATH.Vec2(4, 3)) .add_piece(1, 0, true, new MATH.Vec2(4, 5)) ) - .set_pool(CONFIG_POOL_DEMO) .set_rule("turn", false), // Knight Guide_Knight: new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(CONFIG_POOL_DEMO) .set_layout( new GameConfig.Layout() .add_piece(2, 0, false, new MATH.Vec2(4, 3)) .add_piece(2, 0, true, new MATH.Vec2(5, 5)) .add_piece(2, 0, false, new MATH.Vec2(3, 4)) ) - .set_pool(CONFIG_POOL_DEMO) .set_rule("turn", false), // Tower Guide_Tower: new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(CONFIG_POOL_DEMO) .set_layout( new GameConfig.Layout() .add_piece(3, 0, false, new MATH.Vec2(4, 3)) @@ -228,23 +229,23 @@ const GAME_CONFIGS = { .add_piece(4, 0, false, new MATH.Vec2(5, 4)) .add_piece(2, 0, false, new MATH.Vec2(5, 7)) ) - .set_pool(CONFIG_POOL_DEMO) .set_rule("turn", false), // Castle Guide_Castle: new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(CONFIG_POOL_DEMO) .set_layout( new GameConfig.Layout() .add_piece(4, 0, false, new MATH.Vec2(4, 3)) .add_piece(4, 0, true, new MATH.Vec2(4, 5)) ) - .set_pool(CONFIG_POOL_DEMO) .set_rule("turn", false), // Dragon Guide_Dragon: new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(CONFIG_POOL_DEMO) .set_layout( new GameConfig.Layout() .add_piece(5, 0, false, new MATH.Vec2(4, 2)) @@ -254,12 +255,12 @@ const GAME_CONFIGS = { .add_piece(2, 1, false, new MATH.Vec2(3, 4)) .add_piece(2, 1, false, new MATH.Vec2(5, 4)) ) - .set_pool(CONFIG_POOL_DEMO) .set_rule("turn", false), // Behemoth Guide_Behemoth: new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(CONFIG_POOL_DEMO) .set_layout( new GameConfig.Layout() .add_piece(6, 0, false, new MATH.Vec2(4, 3)) @@ -267,24 +268,24 @@ const GAME_CONFIGS = { .add_piece(2, 1, false, new MATH.Vec2(4, 4)) .add_piece(2, 0, false, new MATH.Vec2(5, 6)) ) - .set_pool(CONFIG_POOL_DEMO) .set_rule("turn", false), // Heart Guide_Heart: new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(CONFIG_POOL_DEMO) .set_layout( new GameConfig.Layout() .add_piece(7, 0, false, new MATH.Vec2(4, 4)) .add_piece(7, 1, false, new MATH.Vec2(3, 5)) .add_piece(1, 1, false, new MATH.Vec2(5, 7)) ) - .set_pool(CONFIG_POOL_DEMO) .set_rule("turn", false), // Drop Guide_Drop: new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(CONFIG_POOL_DEMO) .set_layout( new GameConfig.Layout() .add_piece(7, 0, false, new MATH.Vec2(6, 3)) @@ -301,12 +302,12 @@ const GAME_CONFIGS = { .add_piece(4, 1, false, new MATH.Vec2(1, 4)) .add_piece(0, 1, false, new MATH.Vec2(0, 4)) ) - .set_pool(CONFIG_POOL_DEMO) .set_rule("turn", false), // Promote Guide_Promote: new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(CONFIG_POOL_DEMO) .set_layout( new GameConfig.Layout() .add_piece(1, 0, false, new MATH.Vec2(0, 0)) @@ -324,12 +325,12 @@ const GAME_CONFIGS = { .add_piece(2, 1, false, new MATH.Vec2(6, 3)) .add_piece(0, 1, false, new MATH.Vec2(3, 1)) ) - .set_pool(CONFIG_POOL_DEMO) .set_rule("turn", false), // Check Guide_Check: new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(CONFIG_POOL_DEMO) .set_layout( new GameConfig.Layout() .add_piece(7, 0, false, new MATH.Vec2(4, 3)) @@ -337,12 +338,12 @@ const GAME_CONFIGS = { .add_piece(5, 0, false, new MATH.Vec2(5, 4)) .add_piece(0, 1, false, new MATH.Vec2(4, 4)) .add_piece(2, 1, false, new MATH.Vec2(5, 6)) - ) - .set_pool(CONFIG_POOL_DEMO), + ), // Checkmate Guide_Checkmate: new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(new Uint8Array([5, 1, 1, 2, 0, 0, 1, 9, 1, 1, 0, 2, 0, 0])) .set_layout( new GameConfig.Layout() .add_piece(5, 0, false, new MATH.Vec2(4, 6)) @@ -360,7 +361,8 @@ const GAME_CONFIGS = { .add_piece(6, 1, true, new MATH.Vec2(6, 4)) .add_piece(0, 0, false, new MATH.Vec2(4, 3)) .add_piece(5, 1, true, new MATH.Vec2(3, 0)) + .add_piece(1, 1, true, new MATH.Vec2(1, 2)) + .add_piece(0, 1, false, new MATH.Vec2(0, 1)) ) - .set_pool(CONFIG_POOL_DEMO), //.set_rule("reverse", true), };