Add inside border to last moved piece.
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cec083ac96
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44dea6e7b4
@ -614,6 +614,12 @@ const INTERFACE = {
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if(!is_hover && draw_piece && piece !== null) { draw.hints(piece); }
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// Draw background
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if(background_scale < 0.94) {
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ctx.fillStyle = border_color;
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ctx.beginPath();
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draw.hex(0.94);
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ctx.fill();
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}
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ctx.fillStyle = background_color;
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ctx.beginPath();
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draw.hex(background_scale);
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@ -999,16 +1005,12 @@ const INTERFACE = {
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}
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animation_piece(piece, x, y) {
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let radius = INTERFACE.Radius * this.scale;
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let icon_radius = 0.69 * radius;
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this.ctx.save();
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this.ctx.translate(x, y);
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// Draw border
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if(piece.player == GAME.Const.Player.Dawn) { this.ctx.fillStyle = INTERFACE.Color.DawnDark; }
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else { this.ctx.fillStyle = INTERFACE.Color.DuskDark; }
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this.ctx.beginPath();
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this.hex();
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this.ctx.fill();
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@ -1018,6 +1020,13 @@ const INTERFACE = {
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this.hints(piece);
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}
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// Draw inside border
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if(piece.player == GAME.Const.Player.Dawn) { this.ctx.fillStyle = INTERFACE.Color.DawnDark; }
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else { this.ctx.fillStyle = INTERFACE.Color.DuskDark; }
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this.ctx.beginPath();
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this.hex(0.94);
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this.ctx.fill();
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// Draw background.
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if(piece.player == GAME.Const.Player.Dawn) { this.ctx.fillStyle = INTERFACE.Color.DawnDarkest; }
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else { this.ctx.fillStyle = INTERFACE.Color.DuskDarkest; }
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