Update checkmate trial.
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@ -122,7 +122,7 @@ pub const PIECES :[PieceClass; PIECES_COUNT] = [
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.add(bit(12) | bit(13) | bit(14) | bit(15) | bit(16) | bit(17)),
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.add(bit(12) | bit(13) | bit(14) | bit(15) | bit(16) | bit(17)),
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},
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},
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PieceClass {
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PieceClass {
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name: "Heart",
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name: "Hearth",
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moves: MoveSet::new()
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moves: MoveSet::new()
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.add(bit(0) | bit(1) | bit(2) | bit(3) | bit(4) | bit(5) | bit(7) | bit(10)),
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.add(bit(0) | bit(1) | bit(2) | bit(3) | bit(4) | bit(5) | bit(7) | bit(10)),
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pmoves: MoveSet::new()
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pmoves: MoveSet::new()
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@ -526,6 +526,48 @@ const GAME_CONFIGS = {
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.set_rule("par", 2)
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.set_rule("par", 2)
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.set_rule("cpu", true),
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.set_rule("cpu", true),
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new GameConfig()
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pool(new Uint8Array([2, 0, 2, 1, 1, 0, 1, 4, 0, 0, 0, 0, 0, 0]))
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.set_layout(
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new GameConfig.Layout()
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.add_piece(4, 0, false, new MATH.Vec2(3, 1))
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.add_piece(7, 0, false, new MATH.Vec2(4, 0))
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.add_piece(5, 0, false, new MATH.Vec2(6, 3))
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.add_piece(0, 0, false, new MATH.Vec2(4, 4))
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.add_piece(4, 0, false, new MATH.Vec2(6, 2))
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.add_piece(1, 0, false, new MATH.Vec2(6, 4))
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.add_piece(3, 0, false, new MATH.Vec2(6, 5))
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.add_piece(2, 0, false, new MATH.Vec2(8, 5))
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.add_piece(0, 0, false, new MATH.Vec2(7, 5))
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.add_piece(0, 0, false, new MATH.Vec2(8, 6))
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.add_piece(2, 0, false, new MATH.Vec2(2, 3))
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.add_piece(0, 0, false, new MATH.Vec2(3, 4))
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.add_piece(3, 0, false, new MATH.Vec2(3, 3))
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.add_piece(6, 0, true, new MATH.Vec2(4, 8))
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.add_piece(0, 1, false, new MATH.Vec2(0, 0))
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.add_piece(1, 1, false, new MATH.Vec2(0, 2))
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.add_piece(0, 1, true, new MATH.Vec2(1, 0))
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.add_piece(1, 1, false, new MATH.Vec2(1, 5))
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.add_piece(7, 1, false, new MATH.Vec2(3, 6))
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.add_piece(0, 1, false, new MATH.Vec2(3, 7))
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.add_piece(0, 1, false, new MATH.Vec2(4, 5))
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.add_piece(0, 1, false, new MATH.Vec2(5, 6))
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.add_piece(4, 1, false, new MATH.Vec2(5, 8))
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.add_piece(0, 1, false, new MATH.Vec2(6, 6))
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.add_piece(5, 1, false, new MATH.Vec2(1, 3))
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.add_piece(3, 1, false, new MATH.Vec2(6, 8))
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.add_piece(0, 1, false, new MATH.Vec2(7, 7))
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.add_piece(2, 1, false, new MATH.Vec2(7, 8))
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.add_piece(0, 1, false, new MATH.Vec2(8, 7))
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.add_piece(1, 1, false, new MATH.Vec2(8, 8))
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)
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.set_rule("par", 4)
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.set_rule("cpu", true),
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],
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new GameConfig()
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new GameConfig()
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pieces(CONFIG_PIECES_STANDARD)
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.set_pool(new Uint8Array([0, 1, 1, 2, 2, 0, 0, 7, 0, 1, 0, 0, 0, 0]))
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.set_pool(new Uint8Array([0, 1, 1, 2, 2, 0, 0, 7, 0, 1, 0, 0, 0, 0]))
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@ -565,5 +607,4 @@ const GAME_CONFIGS = {
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)
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)
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.set_rule("par", 4)
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.set_rule("par", 4)
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.set_rule("cpu", true),
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.set_rule("cpu", true),
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],
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};
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};
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