Add status update to resign.
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@ -480,6 +480,9 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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session.game.process(&play).ok();
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app.filesystem.session_history_push(session.id, play).ok();
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send_user_status.push(session.p_dawn.user);
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send_user_status.push(session.p_dusk.user);
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for (cid, _) in session.get_connections() {
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packets.push(QRPacket::new(
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cid,
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