diff --git a/www/js/game_config_const.js b/www/js/game_config_const.js index 9515f75..94850dc 100644 --- a/www/js/game_config_const.js +++ b/www/js/game_config_const.js @@ -513,41 +513,38 @@ const GAME_CONFIGS = { new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) - .set_pool(new Uint8Array([1, 1, 0, 1, 2, 0, 0, 7, 0, 1, 1, 0, 0, 1])) + .set_pool(new Uint8Array([1, 1, 0, 1, 2, 0, 0, 7, 0, 1, 0, 0, 0, 0])) .set_layout( new GameConfig.Layout() - .add_piece(4, 0, false, new MATH.Vec2(2, 0)) - .add_piece(6, 0, false, new MATH.Vec2(2, 3)) - .add_piece(3, 0, false, new MATH.Vec2(3, 0)) - .add_piece(2, 0, false, new MATH.Vec2(3, 7)) + //.add_piece(3, 0, false, new MATH.Vec2(3, 0)) + //.add_piece(0, 0, false, new MATH.Vec2(3, 3)) .add_piece(7, 0, false, new MATH.Vec2(4, 0)) - .add_piece(5, 0, false, new MATH.Vec2(4, 2)) - .add_piece(0, 0, false, new MATH.Vec2(4, 3)) + .add_piece(5, 0, false, new MATH.Vec2(3, 0)) + .add_piece(3, 0, false, new MATH.Vec2(4, 3)) + .add_piece(6, 0, false, new MATH.Vec2(4, 5)) .add_piece(0, 0, false, new MATH.Vec2(5, 3)) - .add_piece(3, 0, false, new MATH.Vec2(6, 2)) + .add_piece(0, 0, false, new MATH.Vec2(5, 5)) .add_piece(4, 0, false, new MATH.Vec2(6, 3)) .add_piece(2, 0, false, new MATH.Vec2(6, 4)) - .add_piece(0, 0, false, new MATH.Vec2(7, 4)) .add_piece(0, 0, false, new MATH.Vec2(7, 5)) .add_piece(1, 0, false, new MATH.Vec2(8, 4)) .add_piece(0, 0, false, new MATH.Vec2(8, 5)) .add_piece(1, 0, true, new MATH.Vec2(5, 8)) - .add_piece(0, 1, true, new MATH.Vec2(0, 0)) + .add_piece(6, 1, true, new MATH.Vec2(0, 0)) .add_piece(1, 1, false, new MATH.Vec2(0, 2)) - .add_piece(5, 1, false, new MATH.Vec2(1, 2)) + .add_piece(5, 1, false, new MATH.Vec2(0, 3)) .add_piece(4, 1, false, new MATH.Vec2(4, 6)) - .add_piece(0, 1, false, new MATH.Vec2(5, 6)) + .add_piece(2, 1, false, new MATH.Vec2(5, 6)) .add_piece(7, 1, false, new MATH.Vec2(6, 7)) .add_piece(0, 1, false, new MATH.Vec2(6, 6)) - .add_piece(2, 1, false, new MATH.Vec2(7, 8)) .add_piece(0, 1, false, new MATH.Vec2(7, 7)) .add_piece(1, 1, false, new MATH.Vec2(8, 8)) .add_piece(0, 1, false, new MATH.Vec2(8, 7)) ) - .set_rule("par", 2) + .set_rule("par", 4) .set_rule("cpu", true), ], };