Add console logs to detect no-play-on-click bug.
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@ -208,15 +208,19 @@ const INTERFACE = {
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},
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click(event) {
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console.log("CLICK");
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switch(event.button) {
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// Main button
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case 0: {
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console.log("A");
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if(INTERFACE_DATA.hover !== null) {
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console.log("B");
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INTERFACE_DATA.clicked = INTERFACE_DATA.hover;
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if(INTERFACE.Ui.match_select(INTERFACE_DATA.hover, INTERFACE_DATA.select)) {
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INTERFACE_DATA.clicked = null;
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} else {
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console.log("C");
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// Check if operation can be performed on new tile.
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// Otherwise, switch selection.
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let result = 0;
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@ -247,6 +251,7 @@ const INTERFACE = {
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// Handle player action.
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switch(result) {
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case 1: {
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console.log("D1");
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let source = INTERFACE_DATA.select.source;
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if(source == 0 && INTERFACE_DATA.alt_mode) {
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source = 3;
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@ -264,6 +269,7 @@ const INTERFACE = {
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} break;
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case 0: {
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console.log("D2");
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// Handle new selection.
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INTERFACE_DATA.select = null;
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INTERFACE_DATA.alt_mode = false;
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