diff --git a/www/js/game_config_const.js b/www/js/game_config_const.js index 910594e..2ea8838 100644 --- a/www/js/game_config_const.js +++ b/www/js/game_config_const.js @@ -402,20 +402,6 @@ const GAME_CONFIGS = { .set_rule("par", 1) .set_rule("cpu", true), - new GameConfig() - .set_pieces(CONFIG_PIECES_STANDARD) - .set_pool(CONFIG_POOL_NONE) - .set_layout( - new GameConfig.Layout() - .add_piece(7, 1, false, new MATH.Vec2(4, 8)) - .add_piece(3, 1, false, new MATH.Vec2(3, 7)) - .add_piece(5, 1, false, new MATH.Vec2(2, 6)) - .add_piece(1, 0, false, new MATH.Vec2(4, 5)) - .add_piece(0, 0, false, new MATH.Vec2(4, 6)) - ) - .set_rule("par", 4) - .set_rule("cpu", true), - new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) .set_pool(new Uint8Array([3, 1, 0, 2, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0])) @@ -452,12 +438,26 @@ const GAME_CONFIGS = { .add_piece(2, 1, false, new MATH.Vec2(5, 8)) .add_piece(2, 1, false, new MATH.Vec2(3, 5)) .add_piece(3, 0, true, new MATH.Vec2(2, 6)) - .add_piece(6, 0, true, new MATH.Vec2(1, 5)) + .add_piece(6, 0, false, new MATH.Vec2(1, 5)) .add_piece(2, 0, true, new MATH.Vec2(7, 7)) ) .set_rule("par", 1) .set_rule("cpu", true), + new GameConfig() + .set_pieces(CONFIG_PIECES_STANDARD) + .set_pool(CONFIG_POOL_NONE) + .set_layout( + new GameConfig.Layout() + .add_piece(7, 1, false, new MATH.Vec2(4, 8)) + .add_piece(3, 1, false, new MATH.Vec2(3, 7)) + .add_piece(5, 1, false, new MATH.Vec2(2, 6)) + .add_piece(1, 0, false, new MATH.Vec2(4, 5)) + .add_piece(0, 0, false, new MATH.Vec2(4, 6)) + ) + .set_rule("par", 4) + .set_rule("cpu", true), + new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) .set_pool(new Uint8Array([1, 1, 1, 1, 1, 1, 1, 2, 0, 0, 0, 0, 0, 0]))