diff --git a/www/js/game_config_const.js b/www/js/game_config_const.js index 94850dc..d744700 100644 --- a/www/js/game_config_const.js +++ b/www/js/game_config_const.js @@ -513,13 +513,12 @@ const GAME_CONFIGS = { new GameConfig() .set_pieces(CONFIG_PIECES_STANDARD) - .set_pool(new Uint8Array([1, 1, 0, 1, 2, 0, 0, 7, 0, 1, 0, 0, 0, 0])) + .set_pool(new Uint8Array([0, 1, 1, 2, 2, 0, 0, 7, 0, 1, 0, 0, 0, 0])) .set_layout( new GameConfig.Layout() - //.add_piece(3, 0, false, new MATH.Vec2(3, 0)) - //.add_piece(0, 0, false, new MATH.Vec2(3, 3)) .add_piece(7, 0, false, new MATH.Vec2(4, 0)) .add_piece(5, 0, false, new MATH.Vec2(3, 0)) + .add_piece(0, 0, false, new MATH.Vec2(3, 2)) .add_piece(3, 0, false, new MATH.Vec2(4, 3)) .add_piece(6, 0, false, new MATH.Vec2(4, 5)) .add_piece(0, 0, false, new MATH.Vec2(5, 3)) @@ -535,6 +534,11 @@ const GAME_CONFIGS = { .add_piece(6, 1, true, new MATH.Vec2(0, 0)) .add_piece(1, 1, false, new MATH.Vec2(0, 2)) .add_piece(5, 1, false, new MATH.Vec2(0, 3)) + .add_piece(5, 1, false, new MATH.Vec2(0, 3)) + .add_piece(0, 1, false, new MATH.Vec2(1, 3)) + .add_piece(0, 1, false, new MATH.Vec2(2, 4)) + .add_piece(3, 1, false, new MATH.Vec2(2, 5)) + .add_piece(0, 1, false, new MATH.Vec2(3, 4)) .add_piece(4, 1, false, new MATH.Vec2(4, 6)) .add_piece(2, 1, false, new MATH.Vec2(5, 6))