Reduce server-side prints.
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981aef3c1e
commit
7dae905288
@ -4,7 +4,12 @@ use sparse::Sparse;
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use pool::Pool;
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use trie::Trie;
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use crate::{
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protocol::QRPacket, system::filesystem::FileSystem, util::Chain
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protocol::QRPacket,
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system::{
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filesystem::FileSystem,
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log::Log,
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},
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util::Chain,
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};
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pub mod connection; use connection::Connection;
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@ -15,6 +20,7 @@ pub mod context;
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pub struct App {
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pub filesystem:FileSystem,
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pub log:Log,
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pub connections:Pool<Connection>,
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@ -106,6 +112,7 @@ impl App {
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println!("App data ready.");
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Ok(Self {
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filesystem:filesystem,
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log:Log::new(),
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connections:Pool::new(),
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@ -54,7 +54,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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conn.next = id as u32;
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}
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println!("Connect: {}", id);
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app.log.log(&format!("Connect: {}", id));
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bus.send(
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packet.from,
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@ -65,7 +65,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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}
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QRPacketData::QDisconn => {
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println!("Disconnect: {}", qr.id);
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app.log.log(&format!("Disconnect: {}", qr.id));
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// Uninitialize connection
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if if let Some(conn) = app.connections.get(qr.id as usize).cloned() {
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@ -139,7 +139,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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let mut response = PacketRegisterResponse::new();
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response.status = STATUS_SERVER_ERROR;
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println!("Request: Register");
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app.log.log("Request: Register");
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let mut is_valid = true;
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if request.code != crate::config::REGISTER_CODE.as_bytes() { response.status = STATUS_BAD_CODE; is_valid = false; }
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@ -185,7 +185,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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app.user_id.set(user_id as isize, user_pos);
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println!("Registered user '{}' @ {} with id {}", request.handle, user_pos, user_id);
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app.log.log(&format!("Registered user '{}' @ {} with id {}", request.handle, user_pos, user_id));
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// Generate authentication token and secret
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response.status = STATUS_OK;
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@ -209,12 +209,12 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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}
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}
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}
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Err(_) => { println!("error: failed to generate salt.") }
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Err(_) => { app.log.log("error: failed to generate salt.") }
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}
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}
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Some(_) => {
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response.status = STATUS_BAD_HANDLE;
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println!("notice: attempt to register existing handle: '{}'", request.handle);
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app.log.log(&format!("notice: attempt to register existing handle: '{}'", request.handle));
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}
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}
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}
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@ -226,7 +226,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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let mut response = PacketAuthResponse::new();
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response.status = STATUS_ERROR;
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println!("Request: Auth");
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app.log.log("Request: Auth");
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let mut is_valid = true;
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if is_valid && request.handle.len() == 0 { response.status = STATUS_BAD_HANDLE; is_valid = false; }
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@ -244,7 +244,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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// [TEMPORARY] WORKAROUND FOR PASSWORD RESET
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if user.secret.is_empty() {
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println!("Password reset: {}", user.handle);
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app.log.log(&format!("Password reset: {}", user.handle));
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if let Ok(secret) = argon2::hash_raw(&request.secret.as_bytes(), &salt, &argon_config) {
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user.secret = secret;
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if if let Some(app_user) = app.users.get_mut(tuid) {
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@ -257,7 +257,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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} else {
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// Verify salted secret against user data
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if argon2::verify_raw(&request.secret.as_bytes(), &salt, &user.secret, &argon_config).unwrap_or(false) {
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println!("Authenticated user '{}' id {}", user.handle, uid);
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app.log.log(&format!("Authenticated user '{}' id {}", user.handle, uid));
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// Generate authentication token and secret
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response.status = STATUS_OK;
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@ -300,17 +300,17 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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}
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}
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} else {
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println!("notice: password verification failed.");
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app.log.log("notice: password verification failed.");
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}
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}
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} else {
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println!("error: user salt id '{}' not found.", user.na_key);
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app.log.log(&format!("error: user salt id '{}' not found.", user.na_key));
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}
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} else {
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println!("error: user with id '{}' not found.", uid);
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app.log.log(&format!("error: user with id '{}' not found.", uid));
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}
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} else {
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println!("error: user with id '{}' not found.", uid);
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app.log.log(&format!("error: user with id '{}' not found.", uid));
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}
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}
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None => { }
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@ -321,7 +321,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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}
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QRPacketData::QAuthResume(request) => {
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println!("Request: Auth Resume");
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app.log.log("Request: Auth Resume");
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let mut response = PacketAuthResumeResponse::new();
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response.status = STATUS_ERROR;
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@ -370,7 +370,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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}
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QRPacketData::QAuthRevoke => {
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println!("Request: Auth Revoke");
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app.log.log("Request: Auth Revoke");
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// Remove connection from chain.
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if let Some(conn) = app.connections.get(qr.id as usize).cloned() {
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@ -408,7 +408,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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if let Some(conn) = app.connections.get_mut(qr.id as usize) {
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match conn.auth {
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Some(auth) => {
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println!("Deauthenticated connection: {}", qr.id);
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app.log.log(&format!("Deauthenticated connection: {}", qr.id));
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app.auths.unset(&auth);
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}
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None => { }
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@ -420,7 +420,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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}
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QRPacketData::QSessionList(request) => {
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println!("Request: Session List");
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app.log.log("Request: Session List");
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let mut response = PacketSessionListResponse::new();
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@ -484,7 +484,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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}
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QRPacketData::QSessionView(request) => {
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println!("Request: Session Join");
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app.log.log("Request: Session Join");
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let mut response = PacketSessionViewResponse::new();
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response.status = STATUS_ERROR;
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@ -508,7 +508,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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if user_id.is_some() {
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// Resume session if user is player
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if Some(session.p_dawn.user) == user_id || Some(session.p_dusk.user) == user_id {
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println!("User resumes session.");
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app.log.log("User resumes session.");
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response.status = STATUS_OK;
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true
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} else { false }
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@ -517,7 +517,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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// Join game as spectator.
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else {
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println!("User spectates session.");
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app.log.log("User spectates session.");
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response.status = STATUS_OK;
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true
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} {
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@ -543,7 +543,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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// SessionResign
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QRPacketData::QSessionResign(request) => {
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use game::history::Play;
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println!("Request: Session Resign");
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app.log.log("Request: Session Resign");
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let mut packets = Vec::<QRPacket>::new();
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@ -587,7 +587,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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// SessionLeave
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QRPacketData::QSessionLeave => {
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println!("Request: Session Leave");
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app.log.log("Request: Session Leave");
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// Verify that session exists.
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if let Some(session_token) = session_id {
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@ -613,7 +613,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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QRPacketData::QGameState(request) => {
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let mut response = PacketGameStateResponse::new();
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println!("Request: Game State");
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app.log.log("Request: Game State");
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if let Some(session) = app.sessions.get(&request.token) {
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response.status = STATUS_OK;
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@ -630,7 +630,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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// GameMessage
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QRPacketData::GameMessage(request) => {
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println!("Request: Game Message");
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app.log.log("Request: Game Message");
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let mut packets = Vec::<QRPacket>::new();
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let mut response = QRPacketData::None;
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@ -669,9 +669,9 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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!request.expected
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};
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if result {
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println!("OK {} {}", request.expected, text);
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app.log.log(&format!("OK {} {}", request.expected, text));
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} else {
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println!("NO {} {}", request.expected, text);
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app.log.log(&format!("NO {} {}", request.expected, text));
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}
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} else if !session.game.is_complete() {
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if (user_id == Some(session.p_dawn.user) && session.game.turn & 1 == 0)
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@ -823,7 +823,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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// Challenge
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QRPacketData::QChallenge(request) => {
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println!("Request: Challenge");
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app.log.log("Request: Challenge");
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if let Some(user_id) = user_id {
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if let Some(chal_id) = app.user_handle.get(request.handle.to_lowercase().as_bytes()).cloned() {
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@ -836,7 +836,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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chal_user.challenges.push(user_id);
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send_user_status.push(chal_id);
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} else {
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println!("notice: duplicate challenge.");
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app.log.log("notice: duplicate challenge.");
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}
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}
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}
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@ -847,7 +847,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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// ChallengeAnswer
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QRPacketData::QChallengeAnswer(request) => {
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println!("Request: Challenge Answer");
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app.log.log("Request: Challenge Answer");
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use crate::app::session::{SessionToken, SessionSecret, Player};
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@ -885,7 +885,6 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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// Choose player seats.
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let time = std::time::SystemTime::now().duration_since(std::time::UNIX_EPOCH).unwrap_or_default().as_millis() as u64;
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println!("Time {}", time);
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// Build session.
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let mut session = Session {
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@ -932,7 +931,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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// ChallengeList
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QRPacketData::QChallengeList => {
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println!("Request: Challenge List");
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app.log.log("Request: Challenge List");
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let mut response = PacketChallengeListResponse::new();
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response.status = STATUS_NOAUTH;
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@ -956,7 +955,7 @@ pub async fn thread_system(mut app:App, bus:Bus<protocol::QRPacket>)
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// UserList
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QRPacketData::QUserList => {
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println!("Request: User List");
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app.log.log("Request: User List");
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let mut response = PacketUserListResponse::new();
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response.status = STATUS_NOAUTH;
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@ -53,8 +53,6 @@ pub async fn handle_ws(ws:WebSocketStream<TokioIo<Upgraded>>, args:HttpServiceAr
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let mut index :usize = 0;
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let code: u16 = unpack_u16(&data, &mut index);
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println!("MESSAGE {:x}", code);
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match code {
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CODE_HELLO => {
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args.bus.send(
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18
server/src/system/log/mod.rs
Normal file
18
server/src/system/log/mod.rs
Normal file
@ -0,0 +1,18 @@
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const DEBUG_PRINT :bool = false;
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pub struct Log {
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}
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impl Log {
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pub fn new() -> Self
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{
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Self { }
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}
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pub fn log(&self, text:&str)
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{
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if DEBUG_PRINT {
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println!("{}", text);
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}
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}
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}
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@ -1,5 +1,6 @@
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#![allow(dead_code)]
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pub mod log;
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pub mod net;
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pub mod cache;
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pub mod filesystem;
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