Add undo button to practice.
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@ -526,7 +526,7 @@ GAME.Game = class {
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}
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}
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if(pieces_blocking == 1 && stride > 0) {
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if(pieces_blocking == 1 && stride > 0) {
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// Apply blocking to last .
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// Apply blocking to last piece tile.
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for(let idist = 1; idist < dist; idist++) {
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for(let idist = 1; idist < dist; idist++) {
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if(this.board.tiles[tiles[tiles.length - idist].tile].piece !== null) {
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if(this.board.tiles[tiles[tiles.length - idist].tile].piece !== null) {
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tiles[tiles.length - idist].block = dir_mask;
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tiles[tiles.length - idist].block = dir_mask;
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@ -1005,6 +1005,15 @@ const INTERFACE = {
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INTERFACE.replay_jump(INTERFACE_DATA.history.length, false);
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INTERFACE.replay_jump(INTERFACE_DATA.history.length, false);
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},
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},
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undo() {
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INTERFACE_DATA.auto_mode = null;
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if(INTERFACE_DATA.history.length > 0) {
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GAME.init();
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INTERFACE_DATA.history.pop();
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INTERFACE.replay_jump(INTERFACE_DATA.history.length, false);
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}
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},
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message(code, data) {
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message(code, data) {
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if(data === null) { return; }
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if(data === null) { return; }
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@ -47,6 +47,7 @@ LANGUAGE.Terms = {
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back: new LANGUAGE.Term( "Back", "戻る" ),
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back: new LANGUAGE.Term( "Back", "戻る" ),
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resign: new LANGUAGE.Term( "Resign", "投了" ),
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resign: new LANGUAGE.Term( "Resign", "投了" ),
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confirm: new LANGUAGE.Term( "Confirm", "確認" ),
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confirm: new LANGUAGE.Term( "Confirm", "確認" ),
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undo: new LANGUAGE.Term( "Undo", "待った" ),
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reset: new LANGUAGE.Term( "Reset", "リセット" ),
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reset: new LANGUAGE.Term( "Reset", "リセット" ),
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auto: new LANGUAGE.Term( "Auto", "自動" ),
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auto: new LANGUAGE.Term( "Auto", "自動" ),
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@ -642,6 +642,7 @@ const SCENES = {
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}
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}
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load(data) {
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load(data) {
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let buttons_bottom = [ ];
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let buttons_bottom = [ ];
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buttons_bottom.push(UI.button(LANG("undo"), () => { INTERFACE.undo(); }));
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buttons_bottom.push(UI.button(LANG("reset"), () => { INTERFACE.reset(); }));
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buttons_bottom.push(UI.button(LANG("reset"), () => { INTERFACE.reset(); }));
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buttons_bottom.push(UI.button(LANG("back"), () => { LOAD(SCENES.Browse); }));
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buttons_bottom.push(UI.button(LANG("back"), () => { LOAD(SCENES.Browse); }));
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