From 8a146f3271d4564642dc5eccefa28c6e36e1fa14 Mon Sep 17 00:00:00 2001 From: yukirij Date: Tue, 1 Oct 2024 18:47:04 -0700 Subject: [PATCH] Remove outdated contents from guide. --- www/pages/guide/game.md | 77 +---------------------------------- www/pages/guide/interface.md | 24 ----------- www/pages/guide/pieces.md | 78 ++++-------------------------------- 3 files changed, 10 insertions(+), 169 deletions(-) diff --git a/www/pages/guide/game.md b/www/pages/guide/game.md index 821350a..4ad8025 100644 --- a/www/pages/guide/game.md +++ b/www/pages/guide/game.md @@ -1,81 +1,8 @@ # Game +**Guide undergoing rework.** + Dzura is an abstract strategy game played between two collections of pieces on a 4-ring hexagon board. Players take turns moving pieces around the board to capture the opponent's king (Source). When a piece moves onto the tile of an opposing piece, the opposing piece is captured and added to the player's pool. Captured pieces may be played back onto the board on the player's side. - - -## Setup - -### Board - -Dzura is played on a hexagon grid that is 9 tiles across and 5 tiles on each side, with opposite corners facing the players, such that the hexagon tiles form columns between them. - - - Each player has 9 Militia placed between the 2nd ranks of the edges, leaving one or two tiles between opposing Militia. - - The back line has the Source at the center, flanked on either side by first Towers, then Castles, Knights, and Lances, such that the Lances are in the adjacent corners. - - The Behemoth is placed in front of the Source and the Dragon in front of the Behemoth. - - -### Turns - -At the start of the game, each player is assigned either the Dawn or Dusk seat—either randomly or alternating, if more than one game is played. - -Players take turns making actions on the board until the game is over, with the Dawn player making the first move. - - -## Actions - -Each turn, the acting player must make one of three actions on the board: Move, Swap, or Drop. - - -### Move - -Each piece has a specific set of moves it may make, with each move falling into one of two categories: Direct and Stride. - -Direct moves are limited to a single tile in the given direction but are not blocked by other pieces. -Stride moves are not limited in distance but may not jump over other pieces. - -Pieces may move onto any tile that is empty, contains an opposing piece, or contains a swappable piece. - - -#### Capturing - -If a piece is moved onto the tile of an opposing piece, the opposing piece is captured and added to the capturing player's pool. - - -#### Promotion - -A piece that lands on the opponent's back line is promoted, gaining a new move set. - - -### Swap - -Two pieces that can each jump to each others tiles may swap places as a single action. - - -### Drop - -A player may place a piece from their pool back onto the board as their own. - - -#### Militia Stacking - -Militia may not be placed onto a column in which the player already has a Militia, with the exception of promoted Militia. - - -#### Off-sides - -A piece may not be placed behind the first opposing piece in a column. - - -## Check - -If an opposing piece can make a move that captures your Source, then you are in check. - -While in check, a player may only make actions that remove check. - - -### Checkmate - -If a player is in check and can make no valid action, then the game is over and the checking player wins. diff --git a/www/pages/guide/interface.md b/www/pages/guide/interface.md index 4448474..fa54d33 100644 --- a/www/pages/guide/interface.md +++ b/www/pages/guide/interface.md @@ -1,25 +1 @@ # Interface - -## Game - -### Board - - -### Pools - - -### Indicators - - - The player's turn is indicated by the presence of borders around the player's pool tiles. - - The turn counter is displayed in the top-right corner. - - The status of the game may be displayed in the bottom-left corner. - - If the user hovers over a tile, the position and piece are displayed in the top-left corner. - - -## Practice Mode - -### Auto Play - -Auto play makes moves for one player using a forward-looking score-based algorithm. - -To start auto play, click the Auto button; auto play selects a player based on the rotation of the board. diff --git a/www/pages/guide/pieces.md b/www/pages/guide/pieces.md index b5f24f3..8640da3 100644 --- a/www/pages/guide/pieces.md +++ b/www/pages/guide/pieces.md @@ -1,72 +1,10 @@ # Pieces -**Recent rule changes have made this page outdated.** - - -## Militia - -Militia are the primary offensive pieces, capable of moving in the three forward directions. - -### Promotion - -The promoted Militia may move onto any adjacent tile. - - -## Lance - -The Lance is similar to the Militia but may move any number of tiles in the forward direction. - -### Promotion - -The promoted Lance may move onto any adjacent tile, similar to the Militia. - - -## Knight - -The Knight may move to the forward and back diagonal tiles, as well as the second adjacent side tiles. - - -### Promotion - -The Knight has no promotion. - - -## Tower - -The Tower may move to the three forward adjacent tiles, two forward diagonal tiles, and back tile. - -### Promotion - -The promoted Tower may additionally move backwards with its forward move set. - - -## Castle - -The Castle may move onto any of the adjacent tiles, except back, as well as to the diagonal sides. - -### Promotion - -The promoted Castle gains movement onto the back tile and may move any number of tiles to the diagonal sides. - - -## Dragon - -The Dragon may move any number of tiles in the diagonal directions. - -### Promotion - -The promoted Dragon may additionally move to any of the adjacent tiles. - - -## Behemoth - -The Behemoth may move any number of tiles in the adjacent directions. - -### Promotion - -The promoted Behemoth may additionally move to the second tiles in the adjacent directions. - - -## Source - -The Source may move onto any of the adjacent tiles, as wella s to the diagonal sides. + - Militia + - Lance + - Knight + - Tower + - Castle + - Dragon + - Behemoth + - Heart