Fix mirror pool on rotation.
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@ -481,7 +481,7 @@ const INTERFACE = {
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basis_y - (9 * gui_scale),
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basis_y - (9 * gui_scale),
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7,
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7,
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player_identity ^ 1,
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player_identity ^ 1,
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INTERFACE_DATA.mode == INTERFACE.Mode.Local && INTERFACE_DATA.mirror && ((INTERFACE_DATA.player & 1) ^ INTERFACE_DATA.rotate) == 0
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INTERFACE_DATA.mode == INTERFACE.Mode.Local && INTERFACE_DATA.mirror
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);
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);
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// Draw informational text
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// Draw informational text
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