Swap tower and castle positions.
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3d8d68e0c5
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@ -72,11 +72,11 @@ impl Board {
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(Piece::new(PIECE_KNIGHT, PLAYER_DAWN), Hex::from_hex(1, 0)),
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(Piece::new(PIECE_KNIGHT, PLAYER_DAWN), Hex::from_hex(7, 3)),
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(Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(2, 0)),
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(Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(6, 2)),
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(Piece::new(PIECE_TOWER, PLAYER_DAWN), Hex::from_hex(2, 0)),
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(Piece::new(PIECE_TOWER, PLAYER_DAWN), Hex::from_hex(6, 2)),
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(Piece::new(PIECE_TOWER, PLAYER_DAWN), Hex::from_hex(3, 0)),
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(Piece::new(PIECE_TOWER, PLAYER_DAWN), Hex::from_hex(5, 1)),
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(Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(3, 0)),
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(Piece::new(PIECE_CASTLE, PLAYER_DAWN), Hex::from_hex(5, 1)),
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(Piece::new(PIECE_DRAGON, PLAYER_DAWN), Hex::from_hex(4, 2)),
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(Piece::new(PIECE_BEHEMOTH, PLAYER_DAWN), Hex::from_hex(4, 1)),
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@ -31,11 +31,11 @@ GAME.Board = class {
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{ piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(1, 0) },
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{ piece:GAME.Const.PieceId.Knight, hex:new MATH.Vec2(7, 3) },
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{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(2, 0) },
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{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(6, 2) },
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{ piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(2, 0) },
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{ piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(6, 2) },
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{ piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(3, 0) },
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{ piece:GAME.Const.PieceId.Tower, hex:new MATH.Vec2(5, 1) },
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{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(3, 0) },
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{ piece:GAME.Const.PieceId.Castle, hex:new MATH.Vec2(5, 1) },
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{ piece:GAME.Const.PieceId.Dragon, hex:new MATH.Vec2(4, 2) },
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{ piece:GAME.Const.PieceId.Behemoth, hex:new MATH.Vec2(4, 1) },
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@ -759,6 +759,12 @@ const INTERFACE = {
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}
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},
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reset() {
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GAME.init();
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INTERFACE_DATA.player = 0;
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INTERFACE_DATA.rotate = 0;
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},
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message(code, data) {
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switch(code) {
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case OpCode.GameState: {
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@ -541,6 +541,7 @@ const SCENES = {
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GamePractice:{
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load(data) {
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let buttons_bottom = [ ];
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buttons_bottom.push(UI.button("Reset", () => { INTERFACE.reset(); }));
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buttons_bottom.push(UI.button("Back", () => { LOAD(SCENES.Browse) }));
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UI.nav([
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