Add interface configurations.
This commit is contained in:
parent
3df4224448
commit
b43c90f2a9
@ -1,5 +1,97 @@
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let INTERFACE_DATA = null;
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function INTERFACE_STYLE(id) {
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switch(id) {
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case 0: return {
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Background: "#101010",
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Text: "#c0c0c0",
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TextDark: "#848484",
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TileBorder: "#606060",
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TileLight: "#383838",
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TileMedium: "#242424",
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TileDark: "#101010",
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Promote: "#a52121",
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Dawn: "#ffe082",
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DawnShade: "#a59154",
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DawnMedium: "#fca03f",
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DawnDark: "#ff6d00",
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DawnDarkest: "#4c3422",
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Dusk: "#f6a1bd",
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DuskShade: "#a56b7f",
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DuskMedium: "#e84a79",
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DuskDark: "#c51162",
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DuskDarkest: "#4c2235",
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HintHover: "#b8f1fc",
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HintSelect: "#4a148c",
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HintSelectLight: "#cda6fc",
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HintValid: "#1d268c",
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HintValidLight: "#6e9de5",
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HintValidTint: "#3786fc",
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HintValidDark: "#151c66",
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HintThreat: "#054719",
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HintThreatDark: "#023311",
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HintOpponent: "#49136b",
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HintOpponentDark: "#2a0b3f",
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HintInvalid: "#660d0d",
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HintInvalidLight: "#fc5050",
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HintInvalidTint: "#fc3737",
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HintInvalidDark: "#4c0909",
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HintPlay: "#307c7f",
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HintCheck: "#C62828",
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};
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case 1: return {
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Background: "rgba(0,0,0,0)",
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Text: "#222222",
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TextDark: "#444444",
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TileBorder: "#444444",
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TileLight: "#ffffff",
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TileMedium: "#ffffff",
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TileDark: "#ffffff",
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Promote: "#888888",
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Dawn: "#ff6d00",
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DawnShade: "#ffffff",
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DawnMedium: "#ffffff",
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DawnDark: "#444444",
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DawnDarkest: "#ffffff",
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Dusk: "#c51162",
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DuskShade: "#ffffff",
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DuskMedium: "#ffffff",
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DuskDark: "#444444",
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DuskDarkest: "#ffffff",
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HintHover: "#222222",
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HintSelect: "#ffffff",
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HintSelectLight: "#444444",
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HintValid: "#AAAAAA",
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HintValidLight: "#444444",
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HintValidTint: "#444444",
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HintValidDark: "#DDDDDD",
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HintThreat: "#ffffff",
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HintThreatDark: "#000000",
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HintOpponent: "#ffffff",
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HintOpponentDark: "#000000",
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HintInvalid: "#ffffff",
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HintInvalidLight: "#444444",
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HintInvalidTint: "#444444",
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HintInvalidDark: "#DDDDDD",
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HintPlay: "#ffffff",
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HintCheck: "#ffffff",
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};
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}
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}
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const INTERFACE = {
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Mode: {
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Local: 0,
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@ -7,49 +99,15 @@ const INTERFACE = {
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Review: 2,
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},
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Color: {
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Background: "#101010",
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Text: "#c0c0c0",
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TextDark: "#848484",
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TileBorder: "#606060",
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TileLight: "#383838",
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TileMedium: "#242424",
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TileDark: "#101010",
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Promote: "#a52121",
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Dawn: "#ffe082",
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DawnShade: "#a59154",
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DawnMedium: "#fca03f",
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DawnDark: "#ff6d00",
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DawnDarkest: "#4c3422",
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Dusk: "#f6a1bd",
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DuskShade: "#a56b7f",
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DuskMedium: "#e84a79",
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DuskDark: "#c51162",
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DuskDarkest: "#4c2235",
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HintHover: "#b8f1fc",
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HintSelect: "#4a148c",
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HintSelectLight: "#cda6fc",
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HintValid: "#1d268c",
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HintValidLight: "#6e9de5",
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HintValidTint: "#3786fc",
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HintValidDark: "#151c66",
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HintThreat: "#054719",
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HintThreatDark: "#023311",
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HintOpponent: "#49136b",
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HintOpponentDark: "#2a0b3f",
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HintInvalid: "#660d0d",
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HintInvalidLight: "#fc5050",
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HintInvalidTint: "#fc3737",
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HintInvalidDark: "#4c0909",
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HintPlay: "#307c7f",
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HintCheck: "#C62828",
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Config: {
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DisablePool: false,
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DisableHint: false,
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DisableNumbers: false,
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DisableText: false,
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DisableInvalid: false,
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},
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Color: INTERFACE_STYLE(0),
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TileStatus: {
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Valid: 1,
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@ -177,7 +235,7 @@ const INTERFACE = {
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}
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// Handle pool area
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else if(mouse_x >= INTERFACE_DATA.Render.pool_offset && mouse_x < INTERFACE_DATA.Render.offset.x + INTERFACE_DATA.Render.area.x) {
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else if(!INTERFACE.Config.DisablePool && mouse_x >= INTERFACE_DATA.Render.pool_offset && mouse_x < INTERFACE_DATA.Render.offset.x + INTERFACE_DATA.Render.area.x) {
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let basis_x = INTERFACE_DATA.Render.pool_offset + halfradius;
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let basis_y = INTERFACE_DATA.Render.offset.y + (3 * apothem);
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@ -348,7 +406,11 @@ const INTERFACE = {
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default: {
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if(!event.ctrlKey) {
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INTERFACE_DATA.select = null;
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if(!event.altKey) {
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INTERFACE_DATA.select = null;
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} else {
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INTERFACE_DATA.alt_mode = !INTERFACE_DATA.alt_mode;
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}
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}
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} break;
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}
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@ -374,7 +436,9 @@ const INTERFACE = {
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contextmenu(event) {
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if(!event.ctrlKey) {
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INTERFACE_DATA.select = null;
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if(!event.altKey) {
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INTERFACE_DATA.select = null;
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}
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event.preventDefault();
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return false;
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} else {
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@ -416,21 +480,37 @@ const INTERFACE = {
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let height = INTERFACE_DATA.canvas.height = INTERFACE_DATA.canvas.clientHeight * (window.devicePixelRatio || 1);
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INTERFACE_DATA.Render.margin.t = Math.floor(Math.min(width, height) / 96);
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INTERFACE_DATA.Render.margin.l = 1.75 * INTERFACE_DATA.Render.margin.t;
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INTERFACE_DATA.Render.margin.r = INTERFACE_DATA.Render.margin.t;
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INTERFACE_DATA.Render.margin.b = 3 * INTERFACE_DATA.Render.margin.t;
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if(!INTERFACE.Config.DisableNumbers) {
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INTERFACE_DATA.Render.margin.l = 1.75 * INTERFACE_DATA.Render.margin.t;
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INTERFACE_DATA.Render.margin.b = 3 * INTERFACE_DATA.Render.margin.t;
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} else {
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INTERFACE_DATA.Render.margin.l = INTERFACE_DATA.Render.margin.t;
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INTERFACE_DATA.Render.margin.b = INTERFACE_DATA.Render.margin.t;
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}
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let margin = INTERFACE_DATA.Render.margin;
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let gui_width = width - (margin.l + margin.r);
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let gui_height = height - (margin.t + margin.b);
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if(gui_width < gui_height * INTERFACE.Ratio) {
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gui_height = Math.floor(gui_width / INTERFACE.Ratio);
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if(!INTERFACE.Config.DisablePool) {
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if(gui_width < gui_height * INTERFACE.Ratio) {
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gui_height = Math.floor(gui_width / INTERFACE.Ratio);
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} else {
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gui_width = Math.floor(gui_height * INTERFACE.Ratio);
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}
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} else {
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gui_width = Math.floor(gui_height * INTERFACE.Ratio);
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if(gui_width < gui_height * INTERFACE.BoardRatio) {
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gui_height = Math.floor(gui_width / INTERFACE.BoardRatio);
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} else {
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gui_width = Math.floor(gui_height * INTERFACE.BoardRatio);
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}
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}
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let gui_scale = gui_height * INTERFACE.Scale;
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if(INTERFACE.Config.DisablePool) {
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gui_scale = gui_height / 18;
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}
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INTERFACE_DATA.Render.area.x = gui_width;
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INTERFACE_DATA.Render.area.y = gui_height;
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@ -580,9 +660,14 @@ const INTERFACE = {
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let hover_state = INTERFACE_DATA.Game.board_state[i][0];
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let piece = null;
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if(tile.piece !== null) { piece = GAME_DATA.board.pieces[tile.piece]; }
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let draw_piece = false;
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if(tile.piece !== null) {
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piece = GAME_DATA.board.pieces[tile.piece];
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if(piece.piece < 8) {
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draw_piece = true;
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}
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}
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let draw_piece = true;
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if(INTERFACE_DATA.Animation.piece !== null) {
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let play = INTERFACE_DATA.Animation.piece.play;
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draw_piece = draw_piece && !((play.source == 0 || play.source == 2) && (play.from == i || play.to == i));
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@ -624,13 +709,13 @@ const INTERFACE = {
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switch(hover_state) {
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case INTERFACE.TileStatus.Valid: background_color = INTERFACE.Color.HintValidDark; break;
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case INTERFACE.TileStatus.Threat: background_color = INTERFACE.Color.HintThreatDark; break;
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case INTERFACE.TileStatus.Invalid: background_color = INTERFACE.Color.HintInvalidDark; break;
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case INTERFACE.TileStatus.Invalid: if(!INTERFACE.Config.DisableInvalid) { background_color = INTERFACE.Color.HintInvalidDark; } break;
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case INTERFACE.TileStatus.Opponent: background_color = INTERFACE.Color.HintOpponentDark; break;
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}
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switch(tile_state) {
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case INTERFACE.TileStatus.Valid: background_color = INTERFACE.Color.HintValid; break;
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case INTERFACE.TileStatus.Threat: background_color = INTERFACE.Color.HintThreat; break;
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case INTERFACE.TileStatus.Invalid: background_color = INTERFACE.Color.HintInvalid; break;
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case INTERFACE.TileStatus.Invalid: if(!INTERFACE.Config.DisableInvalid) { background_color = INTERFACE.Color.HintInvalid; } break;
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case INTERFACE.TileStatus.Opponent: background_color = INTERFACE.Color.HintOpponent; break;
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}
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if(is_select) {
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@ -750,25 +835,26 @@ const INTERFACE = {
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opponent_color = INTERFACE.Color.Dawn;
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}
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// Player pool
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draw.pool(
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basis_x + (14 * radius),
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basis_y - gui_scale,
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0,
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player_identity,
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);
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if(!INTERFACE.Config.DisablePool) {
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// Player pool
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draw.pool(
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basis_x + (14 * radius),
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basis_y - gui_scale,
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0,
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player_identity,
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);
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// Opponent pool
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draw.pool(
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basis_x + (14 * radius),
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basis_y - (9 * gui_scale),
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7,
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player_identity ^ 1,
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INTERFACE_DATA.mode == INTERFACE.Mode.Local && INTERFACE_DATA.mirror
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);
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// Opponent pool
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draw.pool(
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basis_x + (14 * radius),
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basis_y - (9 * gui_scale),
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7,
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player_identity ^ 1,
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INTERFACE_DATA.mode == INTERFACE.Mode.Local && INTERFACE_DATA.mirror
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);
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}
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// Draw informational text
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let handle_pos = [
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new MATH.Vec2(
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basis_x + (radius * 12),
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@ -809,121 +895,126 @@ const INTERFACE = {
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ctx.fillText(INTERFACE_DATA.Session.Client.Dusk.handle, pos.x, pos.y);
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}
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// Tile information
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ctx.font = Math.ceil(gui_scale / 2) + "px sans-serif";
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if(INTERFACE_DATA.hover !== null) {
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let text = "";
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if(INTERFACE_DATA.hover.source == 0) {
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text = INTERFACE.Ui.hex_to_alnum(INTERFACE_DATA.hover.hex);
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let piece_id = GAME_DATA.board.tiles[INTERFACE_DATA.hover.tile].piece;
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if(piece_id !== null) {
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let piece = GAME_DATA.board.pieces[piece_id];
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text += " " + LANG(GAME.Const.Piece[piece.piece].name);
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if(piece.promoted) { text += "+"; }
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if(!INTERFACE.Config.DisableText) {
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if(INTERFACE_DATA.hover !== null) {
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let text = "";
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if(INTERFACE_DATA.hover.source == 0) {
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text = INTERFACE.Ui.hex_to_alnum(INTERFACE_DATA.hover.hex);
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let piece_id = GAME_DATA.board.tiles[INTERFACE_DATA.hover.tile].piece;
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if(piece_id !== null) {
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let piece = GAME_DATA.board.pieces[piece_id];
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text += " " + LANG(GAME.Const.Piece[piece.piece].name);
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if(piece.promoted) { text += "+"; }
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}
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} else {
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text = " " + GAME.Const.Piece[INTERFACE_DATA.hover.tile % 7].name;
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}
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} else {
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text = " " + GAME.Const.Piece[INTERFACE_DATA.hover.tile % 7].name;
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ctx.fillStyle = INTERFACE.Color.Text;
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ctx.textBaseline = "top";
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ctx.textAlign = "left";
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ctx.fillText(text, gui_margin.t, gui_margin.t);
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}
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// Number of moves
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ctx.fillStyle = INTERFACE.Color.Text;
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ctx.textBaseline = "top";
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ctx.textAlign = "left";
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ctx.fillText(text, gui_margin.t, gui_margin.t);
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}
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// Number of moves
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ctx.fillStyle = INTERFACE.Color.Text;
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ctx.textBaseline = "top";
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ctx.textAlign = "right";
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ctx.fillText(GAME_DATA.turn, width - gui_margin.t, gui_margin.t);
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// Number of spectators
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if(INTERFACE_DATA.mode == INTERFACE.Mode.Player || INTERFACE_DATA.mode == INTERFACE.Mode.Review) {
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ctx.fillStyle = INTERFACE.Color.Text;
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ctx.textBaseline = "bottom";
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ctx.textAlign = "right";
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ctx.fillText("⚇" + INTERFACE_DATA.Session.Client.Spectators.count, width - gui_margin.t, height - gui_margin.t);
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}
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ctx.fillText(GAME_DATA.turn, width - gui_margin.t, gui_margin.t);
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// Game state message
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let message = null;
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ctx.fillStyle = INTERFACE.Color.Text;
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// Number of spectators
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if(INTERFACE_DATA.mode == INTERFACE.Mode.Player || INTERFACE_DATA.mode == INTERFACE.Mode.Review) {
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ctx.fillStyle = INTERFACE.Color.Text;
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ctx.textBaseline = "bottom";
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ctx.textAlign = "right";
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ctx.fillText("⚇" + INTERFACE_DATA.Session.Client.Spectators.count, width - gui_margin.t, height - gui_margin.t);
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}
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switch(INTERFACE_DATA.Game.auto) {
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case 1: message = LANG("cpu") + " " + LANG("dawn"); break;
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case 2: message = LANG("cpu") + " " + LANG("dusk"); break;
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case 3: message = LANG("cpu"); break;
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}
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// Game state message
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let message = null;
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ctx.fillStyle = INTERFACE.Color.Text;
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switch(GAME_DATA.state.code) {
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case GAME.Const.State.Resign: {
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ctx.fillStyle = INTERFACE.Color.HintCheck;
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message = LANG("resign");
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} break;
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case GAME.Const.State.Checkmate: {
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ctx.fillStyle = INTERFACE.Color.HintCheck;
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message = LANG("checkmate");
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} break;
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default: {
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if(GAME_DATA.state.check != 0) {
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switch(INTERFACE_DATA.Game.auto) {
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case 1: message = LANG("cpu") + " " + LANG("dawn"); break;
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case 2: message = LANG("cpu") + " " + LANG("dusk"); break;
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case 3: message = LANG("cpu"); break;
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}
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switch(GAME_DATA.state.code) {
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case GAME.Const.State.Resign: {
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ctx.fillStyle = INTERFACE.Color.HintCheck;
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message = LANG("check");
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message = LANG("resign");
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} break;
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case GAME.Const.State.Checkmate: {
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ctx.fillStyle = INTERFACE.Color.HintCheck;
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message = LANG("checkmate");
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} break;
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default: {
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if(GAME_DATA.state.check != 0) {
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ctx.fillStyle = INTERFACE.Color.HintCheck;
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message = LANG("check");
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}
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}
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}
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if(message !== null) {
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ctx.textBaseline = "bottom";
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ctx.textAlign = "left";
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ctx.fillText(message, gui_margin.t, height - gui_margin.t);
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}
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}
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if(message !== null) {
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ctx.textBaseline = "bottom";
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ctx.textAlign = "left";
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ctx.fillText(message, gui_margin.t, height - gui_margin.t);
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}
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if(!INTERFACE.Config.DisableNumbers) {
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// Draw tile numbers
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let letters = [ "A", "B", "C", "D", "E", "F", "G", "H", "I"];
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let numbers = [ "1", "2", "3", "4", "5", "6", "7", "8", "9"];
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// Draw tile numbers
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let letters = [ "A", "B", "C", "D", "E", "F", "G", "H", "I"];
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let numbers = [ "1", "2", "3", "4", "5", "6", "7", "8", "9"];
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if((INTERFACE_DATA.player & 1) ^ INTERFACE_DATA.rotate != 0) {
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letters.reverse();
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numbers.reverse();
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}
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if((INTERFACE_DATA.player & 1) ^ INTERFACE_DATA.rotate != 0) {
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letters.reverse();
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||||
numbers.reverse();
|
||||
}
|
||||
ctx.fillStyle = INTERFACE.Color.TextDark;
|
||||
ctx.textBaseline = "top";
|
||||
ctx.textAlign = "center";
|
||||
for(let i = 0; i < 5; ++i) {
|
||||
let x = basis_x + (1.5 * radius * i);
|
||||
let y = basis_y + (gui_scale * (1.1 + i));
|
||||
ctx.fillText(letters[i], x, y);
|
||||
}
|
||||
for(let i = 0; i < 4; ++i) {
|
||||
let x = basis_x + (1.5 * radius * (5 + i));
|
||||
let y = basis_y + (gui_scale * (4.15 - i));
|
||||
ctx.fillText(letters[i + 5], x, y);
|
||||
}
|
||||
|
||||
ctx.fillStyle = INTERFACE.Color.TextDark;
|
||||
ctx.textBaseline = "top";
|
||||
ctx.textAlign = "center";
|
||||
for(let i = 0; i < 5; ++i) {
|
||||
let x = basis_x + (1.5 * radius * i);
|
||||
let y = basis_y + (gui_scale * (1.1 + i));
|
||||
ctx.fillText(letters[i], x, y);
|
||||
}
|
||||
for(let i = 0; i < 4; ++i) {
|
||||
let x = basis_x + (1.5 * radius * (5 + i));
|
||||
let y = basis_y + (gui_scale * (4.15 - i));
|
||||
ctx.fillText(letters[i + 5], x, y);
|
||||
}
|
||||
let number_offset_x = -1.15 * radius;
|
||||
let number_offset_y = -0.75 * gui_scale;
|
||||
|
||||
let number_offset_x = -1.15 * radius;
|
||||
let number_offset_y = -0.75 * gui_scale;
|
||||
ctx.textAlign = "center";
|
||||
for(let i = 0; i < 5; ++i) {
|
||||
let y = basis_y - (gui_scale * 2 * i);
|
||||
|
||||
ctx.textAlign = "center";
|
||||
for(let i = 0; i < 5; ++i) {
|
||||
let y = basis_y - (gui_scale * 2 * i);
|
||||
ctx.save();
|
||||
ctx.translate(basis_x + number_offset_x, y + number_offset_y);
|
||||
ctx.rotate(-Math.PI / 3);
|
||||
ctx.fillText(numbers[i], 0, 0);
|
||||
ctx.restore();
|
||||
}
|
||||
for(let i = 0; i < 4; ++i) {
|
||||
let x = basis_x + (1.5 * radius * (1 + i));
|
||||
let y = basis_y - (gui_scale * (9 + i));
|
||||
|
||||
ctx.save();
|
||||
ctx.translate(basis_x + number_offset_x, y + number_offset_y);
|
||||
ctx.rotate(-Math.PI / 3);
|
||||
ctx.fillText(numbers[i], 0, 0);
|
||||
ctx.restore();
|
||||
}
|
||||
for(let i = 0; i < 4; ++i) {
|
||||
let x = basis_x + (1.5 * radius * (1 + i));
|
||||
let y = basis_y - (gui_scale * (9 + i));
|
||||
|
||||
ctx.save();
|
||||
ctx.translate(x + number_offset_x, y + number_offset_y);
|
||||
ctx.rotate(-Math.PI / 3);
|
||||
ctx.fillText(numbers[i + 5], 0, 0);
|
||||
ctx.restore();
|
||||
ctx.save();
|
||||
ctx.translate(x + number_offset_x, y + number_offset_y);
|
||||
ctx.rotate(-Math.PI / 3);
|
||||
ctx.fillText(numbers[i + 5], 0, 0);
|
||||
ctx.restore();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -1028,6 +1119,8 @@ const INTERFACE = {
|
||||
}
|
||||
|
||||
hints(piece) {
|
||||
if(INTERFACE.Config.DisableHint) { return; }
|
||||
|
||||
let scale = 0.92 * this.scale;
|
||||
let half_scale = scale * 0.5;
|
||||
|
||||
@ -2044,6 +2137,7 @@ INTERFACE.TileScale = 0.9;
|
||||
INTERFACE.Radius = 2.0 / Math.sqrt(3.0);
|
||||
INTERFACE.HalfRadius = 1.0 / Math.sqrt(3.0);
|
||||
INTERFACE.Scale = 1 / 18;
|
||||
INTERFACE.BoardRatio = (14 * INTERFACE.Radius) * INTERFACE.Scale;
|
||||
INTERFACE.Ratio = (19 * INTERFACE.Radius) * INTERFACE.Scale;
|
||||
INTERFACE.HexVertex = [
|
||||
// top face
|
||||
|
Loading…
x
Reference in New Issue
Block a user