Add checkmate trials.

This commit is contained in:
yukirij 2024-12-25 21:23:39 -08:00
parent aa35881a9f
commit b6660c9bb3
2 changed files with 31 additions and 0 deletions

View File

@ -378,6 +378,35 @@ const GAME_CONFIGS = {
// Trials // Trials
Guide_Trial1: new GameConfig() Guide_Trial1: new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD) .set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(new Uint8Array([1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]))
.set_layout(
new GameConfig.Layout()
.add_piece(7, 1, false, new MATH.Vec2(4, 8))
.add_piece(4, 1, true, new MATH.Vec2(4, 7))
.add_piece(2, 1, false, new MATH.Vec2(5, 8))
.add_piece(2, 1, false, new MATH.Vec2(3, 5))
.add_piece(3, 0, true, new MATH.Vec2(2, 6))
.add_piece(6, 0, true, new MATH.Vec2(1, 5))
.add_piece(2, 0, true, new MATH.Vec2(7, 7))
),
Guide_Trial2: new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(new Uint8Array([1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]))
.set_layout(
new GameConfig.Layout()
.add_piece(7, 1, false, new MATH.Vec2(4, 8))
.add_piece(2, 1, false, new MATH.Vec2(3, 7))
.add_piece(3, 1, false, new MATH.Vec2(4, 6))
.add_piece(5, 1, true, new MATH.Vec2(2, 3))
.add_piece(2, 0, true, new MATH.Vec2(6, 7))
.add_piece(6, 0, false, new MATH.Vec2(4, 4))
.add_piece(2, 0, true, new MATH.Vec2(6, 7))
.add_piece(5, 0, false, new MATH.Vec2(4, 2))
),
Guide_Trial3: new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(new Uint8Array([4, 1, 0, 2, 0, 0, 1, 9, 1, 0, 0, 2, 0, 0])) .set_pool(new Uint8Array([4, 1, 0, 2, 0, 0, 1, 9, 1, 0, 0, 2, 0, 0]))
.set_layout( .set_layout(
new GameConfig.Layout() new GameConfig.Layout()

View File

@ -682,6 +682,8 @@ const SCENES = {
UI.mainnav([ UI.mainnav([
UI.button("Ex", () => { INTERFACE.load(GAME_CONFIGS.Guide_Checkmate); }), UI.button("Ex", () => { INTERFACE.load(GAME_CONFIGS.Guide_Checkmate); }),
UI.button("1", () => { INTERFACE.load(GAME_CONFIGS.Guide_Trial1); }), UI.button("1", () => { INTERFACE.load(GAME_CONFIGS.Guide_Trial1); }),
UI.button("2", () => { INTERFACE.load(GAME_CONFIGS.Guide_Trial2); }),
UI.button("3", () => { INTERFACE.load(GAME_CONFIGS.Guide_Trial3); }),
], []); ], []);
} break; } break;
default: { default: {