From b95162e9e29fc0771cb24b3e98ff2f083bf05b25 Mon Sep 17 00:00:00 2001 From: yukirij Date: Fri, 27 Sep 2024 18:06:48 -0700 Subject: [PATCH] Fix auto play dawn drop. --- www/js/interface.js | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/www/js/interface.js b/www/js/interface.js index 9d3f7f6..6e7058a 100644 --- a/www/js/interface.js +++ b/www/js/interface.js @@ -1122,10 +1122,11 @@ const INTERFACE = { } break; case 1: { - let player = Math.floor(play.from / 7) ^ (INTERFACE_DATA.player & 1); - if(INTERFACE_DATA.player == 2) { player ^= INTERFACE_DATA.rotate; } - valid = player == (GAME_DATA.turn & 1); + //let player = Math.floor(play.from / 7) ^ (INTERFACE_DATA.player & 1); + //if(INTERFACE_DATA.player == 2) { player ^= INTERFACE_DATA.rotate; } + //valid = player == (GAME_DATA.turn & 1); play.from %= 7; + valid = true; } break; case 2: { @@ -1460,11 +1461,10 @@ const INTERFACE = { let result = determine_play(GAME_DATA, GAME_DATA.turn & 1, 1); if(result !== null) { - // Add 7 to tile to indicate Dusk player pool. - if(result.play.source == 1 && (GAME_DATA.turn & 1) === 1) { - result.play.from += 7; - } + //if(result.play.source == 1 && (GAME_DATA.turn & 1) === 1) { + // result.play.from += 7; + //} INTERFACE.process(result.play); } else {