Update guides.

This commit is contained in:
yukirij 2024-12-18 17:04:34 -08:00
parent 32d0bf13d2
commit bd9ce921fc

View File

@ -175,7 +175,7 @@ const CONFIG_LAYOUT_STANDARD = new GameConfig.Layout()
.add_piece(7, 0, false, new MATH.Vec2(4, 0)) .add_piece(7, 0, false, new MATH.Vec2(4, 0))
.mirror(1); .mirror(1);
const CONFIG_POOL_DEMO = new Uint8Array([6, 4, 4, 4, 4, 2, 2, 6, 4, 4, 4, 4, 2, 2]); const CONFIG_POOL_DEMO = new Uint8Array([9, 4, 4, 4, 4, 2, 2, 9, 4, 4, 4, 4, 2, 2]);
const GAME_CONFIGS = { const GAME_CONFIGS = {
// Standard // Standard
@ -285,7 +285,7 @@ const GAME_CONFIGS = {
// Drop // Drop
Guide_Drop: new GameConfig() Guide_Drop: new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD) .set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(CONFIG_POOL_DEMO) .set_pool(new Uint8Array([5, 1, 1, 2, 2, 1, 1, 6, 2, 2, 1, 1, 1, 1]))
.set_layout( .set_layout(
new GameConfig.Layout() new GameConfig.Layout()
.add_piece(7, 0, false, new MATH.Vec2(6, 3)) .add_piece(7, 0, false, new MATH.Vec2(6, 3))
@ -307,7 +307,6 @@ const GAME_CONFIGS = {
// Promote // Promote
Guide_Promote: new GameConfig() Guide_Promote: new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD) .set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(CONFIG_POOL_DEMO)
.set_layout( .set_layout(
new GameConfig.Layout() new GameConfig.Layout()
.add_piece(1, 0, false, new MATH.Vec2(0, 0)) .add_piece(1, 0, false, new MATH.Vec2(0, 0))
@ -330,7 +329,6 @@ const GAME_CONFIGS = {
// Check // Check
Guide_Check: new GameConfig() Guide_Check: new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD) .set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(CONFIG_POOL_DEMO)
.set_layout( .set_layout(
new GameConfig.Layout() new GameConfig.Layout()
.add_piece(7, 0, false, new MATH.Vec2(4, 3)) .add_piece(7, 0, false, new MATH.Vec2(4, 3))
@ -365,6 +363,6 @@ const GAME_CONFIGS = {
.add_piece(0, 1, false, new MATH.Vec2(0, 1)) .add_piece(0, 1, false, new MATH.Vec2(0, 1))
.add_piece(2, 0, false, new MATH.Vec2(6, 5)) .add_piece(2, 0, false, new MATH.Vec2(6, 5))
.add_piece(0, 1, false, new MATH.Vec2(1, 4)) .add_piece(0, 1, false, new MATH.Vec2(1, 4))
.add_piece(2, 0, false, new MATH.Vec2(0, 3)) .add_piece(2, 0, true, new MATH.Vec2(0, 3))
) )
}; };