Fix freeplay config declaration.

This commit is contained in:
yukirij 2025-05-20 13:07:58 -07:00
parent 41d2cfeb51
commit bf002f7304

View File

@ -608,27 +608,32 @@ const GAME_CONFIGS = {
.set_rule("cpu", true),
],
Freeplay: new GameConfig.Layout()
.add_piece(0, 0, false, new MATH.Vec2(0, 1))
.add_piece(0, 0, false, new MATH.Vec2(1, 1))
.add_piece(0, 0, false, new MATH.Vec2(2, 2))
.add_piece(0, 0, false, new MATH.Vec2(3, 2))
.add_piece(0, 0, false, new MATH.Vec2(4, 3))
.add_piece(0, 0, false, new MATH.Vec2(5, 3))
.add_piece(0, 0, false, new MATH.Vec2(6, 4))
.add_piece(0, 0, false, new MATH.Vec2(7, 4))
.add_piece(0, 0, false, new MATH.Vec2(8, 5))
.add_piece(1, 0, false, new MATH.Vec2(0, 0))
.add_piece(1, 0, false, new MATH.Vec2(8, 4))
.add_piece(2, 0, false, new MATH.Vec2(1, 0))
.add_piece(2, 0, false, new MATH.Vec2(7, 3))
.add_piece(3, 0, false, new MATH.Vec2(3, 0))
.add_piece(3, 0, false, new MATH.Vec2(5, 1))
.add_piece(4, 0, false, new MATH.Vec2(2, 0))
.add_piece(4, 0, false, new MATH.Vec2(6, 2))
.add_piece(5, 0, false, new MATH.Vec2(4, 2))
.add_piece(6, 0, false, new MATH.Vec2(4, 1))
.add_piece(7, 0, false, new MATH.Vec2(4, 0))
.mirror(1)
Freeplay: new GameConfig()
.set_pieces(CONFIG_PIECES_STANDARD)
.set_pool(new Uint8Array([0, 1, 1, 2, 2, 0, 0, 7, 0, 1, 0, 0, 0, 0]))
.set_layout(
new GameConfig.Layout()
.add_piece(0, 0, false, new MATH.Vec2(0, 1))
.add_piece(0, 0, false, new MATH.Vec2(1, 1))
.add_piece(0, 0, false, new MATH.Vec2(2, 2))
.add_piece(0, 0, false, new MATH.Vec2(3, 2))
.add_piece(0, 0, false, new MATH.Vec2(4, 3))
.add_piece(0, 0, false, new MATH.Vec2(5, 3))
.add_piece(0, 0, false, new MATH.Vec2(6, 4))
.add_piece(0, 0, false, new MATH.Vec2(7, 4))
.add_piece(0, 0, false, new MATH.Vec2(8, 5))
.add_piece(1, 0, false, new MATH.Vec2(0, 0))
.add_piece(1, 0, false, new MATH.Vec2(8, 4))
.add_piece(2, 0, false, new MATH.Vec2(1, 0))
.add_piece(2, 0, false, new MATH.Vec2(7, 3))
.add_piece(3, 0, false, new MATH.Vec2(3, 0))
.add_piece(3, 0, false, new MATH.Vec2(5, 1))
.add_piece(4, 0, false, new MATH.Vec2(2, 0))
.add_piece(4, 0, false, new MATH.Vec2(6, 2))
.add_piece(5, 0, false, new MATH.Vec2(4, 2))
.add_piece(6, 0, false, new MATH.Vec2(4, 1))
.add_piece(7, 0, false, new MATH.Vec2(4, 0))
.mirror(1)
)
.set_rule("turn", false),
};