Fix freeplay config declaration.
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41d2cfeb51
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@ -608,27 +608,32 @@ const GAME_CONFIGS = {
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.set_rule("cpu", true),
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.set_rule("cpu", true),
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],
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],
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Freeplay: new GameConfig.Layout()
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Freeplay: new GameConfig()
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.add_piece(0, 0, false, new MATH.Vec2(0, 1))
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.set_pieces(CONFIG_PIECES_STANDARD)
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.add_piece(0, 0, false, new MATH.Vec2(1, 1))
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.set_pool(new Uint8Array([0, 1, 1, 2, 2, 0, 0, 7, 0, 1, 0, 0, 0, 0]))
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.add_piece(0, 0, false, new MATH.Vec2(2, 2))
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.set_layout(
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.add_piece(0, 0, false, new MATH.Vec2(3, 2))
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new GameConfig.Layout()
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.add_piece(0, 0, false, new MATH.Vec2(4, 3))
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.add_piece(0, 0, false, new MATH.Vec2(0, 1))
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.add_piece(0, 0, false, new MATH.Vec2(5, 3))
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.add_piece(0, 0, false, new MATH.Vec2(1, 1))
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.add_piece(0, 0, false, new MATH.Vec2(6, 4))
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.add_piece(0, 0, false, new MATH.Vec2(2, 2))
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.add_piece(0, 0, false, new MATH.Vec2(7, 4))
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.add_piece(0, 0, false, new MATH.Vec2(3, 2))
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.add_piece(0, 0, false, new MATH.Vec2(8, 5))
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.add_piece(0, 0, false, new MATH.Vec2(4, 3))
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.add_piece(1, 0, false, new MATH.Vec2(0, 0))
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.add_piece(0, 0, false, new MATH.Vec2(5, 3))
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.add_piece(1, 0, false, new MATH.Vec2(8, 4))
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.add_piece(0, 0, false, new MATH.Vec2(6, 4))
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.add_piece(2, 0, false, new MATH.Vec2(1, 0))
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.add_piece(0, 0, false, new MATH.Vec2(7, 4))
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.add_piece(2, 0, false, new MATH.Vec2(7, 3))
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.add_piece(0, 0, false, new MATH.Vec2(8, 5))
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.add_piece(3, 0, false, new MATH.Vec2(3, 0))
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.add_piece(1, 0, false, new MATH.Vec2(0, 0))
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.add_piece(3, 0, false, new MATH.Vec2(5, 1))
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.add_piece(1, 0, false, new MATH.Vec2(8, 4))
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.add_piece(4, 0, false, new MATH.Vec2(2, 0))
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.add_piece(2, 0, false, new MATH.Vec2(1, 0))
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.add_piece(4, 0, false, new MATH.Vec2(6, 2))
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.add_piece(2, 0, false, new MATH.Vec2(7, 3))
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.add_piece(5, 0, false, new MATH.Vec2(4, 2))
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.add_piece(3, 0, false, new MATH.Vec2(3, 0))
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.add_piece(6, 0, false, new MATH.Vec2(4, 1))
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.add_piece(3, 0, false, new MATH.Vec2(5, 1))
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.add_piece(7, 0, false, new MATH.Vec2(4, 0))
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.add_piece(4, 0, false, new MATH.Vec2(2, 0))
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.mirror(1)
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.add_piece(4, 0, false, new MATH.Vec2(6, 2))
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.add_piece(5, 0, false, new MATH.Vec2(4, 2))
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.add_piece(6, 0, false, new MATH.Vec2(4, 1))
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.add_piece(7, 0, false, new MATH.Vec2(4, 0))
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.mirror(1)
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)
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.set_rule("turn", false),
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.set_rule("turn", false),
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};
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};
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