Fix play hint on resign.
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@ -494,7 +494,7 @@ const INTERFACE = {
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if(tile.piece !== null) { piece = GAME_DATA.board.pieces[tile.piece]; }
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if(tile.piece !== null) { piece = GAME_DATA.board.pieces[tile.piece]; }
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let is_play = null;
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let is_play = null;
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if(GAME_DATA.turn > 0 && (play.to == i || ((play.source == 0 || play.source == 2) && play.from == i))) {
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if(GAME_DATA.turn > 0 && play.source != 0xF && (play.to == i || ((play.source == 0 || play.source == 2) && play.from == i))) {
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is_play = +!(GAME_DATA.turn & 1);
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is_play = +!(GAME_DATA.turn & 1);
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}
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}
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let is_check = GAME_DATA.state.check != 0 && piece !== null && piece.piece == GAME.Const.PieceId.Heart && piece.player == (GAME_DATA.turn & 1);
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let is_check = GAME_DATA.state.check != 0 && piece !== null && piece.piece == GAME.Const.PieceId.Heart && piece.player == (GAME_DATA.turn & 1);
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