Add tile numbers.
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50851064e7
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@ -9,7 +9,9 @@ const INTERFACE = {
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Color: {
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Color: {
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Background: "#101010",
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Background: "#101010",
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Text: "#c0c0c0",
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Text: "#c0c0c0",
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TextDark: "#848484",
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TileBorder: "#606060",
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TileBorder: "#606060",
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TileLight: "#383838",
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TileLight: "#383838",
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@ -272,7 +274,7 @@ const INTERFACE = {
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let width = INTERFACE_DATA.canvas.width = INTERFACE_DATA.canvas.clientWidth;
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let width = INTERFACE_DATA.canvas.width = INTERFACE_DATA.canvas.clientWidth;
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let height = INTERFACE_DATA.canvas.height = INTERFACE_DATA.canvas.clientHeight;
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let height = INTERFACE_DATA.canvas.height = INTERFACE_DATA.canvas.clientHeight;
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let margin = INTERFACE_DATA.Ui.margin = Math.floor(Math.min(width, height) / 100);
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let margin = INTERFACE_DATA.Ui.margin = Math.floor(Math.min(width, height) / 96);
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let gui_width = width - (margin * 2);
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let gui_width = width - (margin * 2);
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let gui_height = height - (margin * 2);
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let gui_height = height - (margin * 2);
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@ -551,6 +553,43 @@ const INTERFACE = {
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ctx.fillText(message, gui_margin, height - gui_margin);
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ctx.fillText(message, gui_margin, height - gui_margin);
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}
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}
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// Draw tile numbers
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let letters = [ "A", "B", "C", "D", "E", "F", "G", "H", "I"];
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let numbers = [ "1", "2", "3", "4", "5", "6", "7", "8", "9"];
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if((INTERFACE_DATA.player & 1) ^ INTERFACE_DATA.rotate != 0) {
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letters.reverse();
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numbers.reverse();
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}
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ctx.fillStyle = INTERFACE.Color.TextDark;
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ctx.textBaseline = "top";
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ctx.textAlign = "center";
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ctx.fillText(message, gui_margin, height - gui_margin);
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for(let i = 0; i < 4; ++i) {
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let x = basis_x + (1.5 * radius * i);
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let y = basis_y + (gui_scale * (1.15 + i));
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ctx.fillText(letters[i], x, y);
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}
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for(let i = 0; i < 4; ++i) {
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let x = basis_x + (1.5 * radius * (5 + i));
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let y = basis_y + (gui_scale * (4.15 - i));
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ctx.fillText(letters[i + 5], x, y);
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}
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ctx.textAlign = "right";
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for(let i = 0; i < 5; ++i) {
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let x = basis_x - (0.85 * radius);
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let y = basis_y - (gui_scale * (0.9 + (2 * i)));
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ctx.fillText(numbers[i], x, y);
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}
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for(let i = 0; i < 4; ++i) {
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let x = basis_x + (1.5 * radius * (i + 0.45));
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let y = basis_y - (gui_scale * (9.9 + i));
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ctx.fillText(numbers[i + 5], x, y);
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}
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if(INTERFACE_DATA.Animate.play !== null) {
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if(INTERFACE_DATA.Animate.play !== null) {
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let time = Math.min(1 - (INTERFACE_DATA.Animate.time - Date.now()) / 1000, 1);
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let time = Math.min(1 - (INTERFACE_DATA.Animate.time - Date.now()) / 1000, 1);
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time = time * time;
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time = time * time;
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