diff --git a/www/css/util.css b/www/css/util.css index d292e9e..8214598 100644 --- a/www/css/util.css +++ b/www/css/util.css @@ -1,9 +1,9 @@ span.text-system{color:#909090;} span.c_dawn{color:#ffe082;} span.c_dusk{color:#f6a1bd;} +span.bold{font-weight:bold;} button#button-resign.warn { background-color:#471414; color:#e0e0e0; } - diff --git a/www/js/interface.js b/www/js/interface.js index aae13fc..94457a9 100644 --- a/www/js/interface.js +++ b/www/js/interface.js @@ -30,14 +30,14 @@ const INTERFACE = { HintHover: "#71a1e8", HintSelect: "#4a148c", - HintValid: "#1a237e", - HintValidDark: "#121859", + HintValid: "#1d268c", + HintValidDark: "#151c66", HintThreat: "#054719", HintThreatDark: "#023311", HintOpponent: "#49136b", HintOpponentDark: "#2a0b3f", - HintInvalid: "#b71c1c", - HintInvalidDark: "#3f0808", + HintInvalid: "#b21818", + HintInvalidDark: "#7f1111", HintPlay: "#307c7f", HintCheck: "#C62828", }, @@ -479,7 +479,7 @@ const INTERFACE = { if(is_hover) { border_color = INTERFACE.Color.HintHover; } else if(background_color == null) { - if(is_play !== null) { + if(INTERFACE_DATA.select === null && is_play !== null) { if((GAME_DATA.turn & 1) != GAME.Const.Player.Dawn) { border_color = INTERFACE.Color.DawnDark; } else { border_color = INTERFACE.Color.DuskDark; } background_scale = 0.9; @@ -488,7 +488,7 @@ const INTERFACE = { // Get default colors if(background_color === null) { - if(is_play !== null) { + if(INTERFACE_DATA.select === null && is_play !== null) { if(is_play === GAME.Const.Player.Dawn) { background_color = INTERFACE.Color.DawnDarkest; } else { diff --git a/www/js/ui.js b/www/js/ui.js index ffe82c8..1018190 100644 --- a/www/js/ui.js +++ b/www/js/ui.js @@ -344,12 +344,12 @@ const UI = { buttons.push(UI.button(LANG("review"), view_callback)); - let dawn = UI.text(records[r].dawn); - let dusk = UI.text(records[r].dusk); + let dawn = UI.span([UI.text(records[r].dawn)], "c_dawn"); + let dusk = UI.span([UI.text(records[r].dusk)], "c_dusk"); switch(records[r].is_complete) { - case 1: dawn = UI.span([dawn], "c_dawn"); break; - case 2: dusk = UI.span([dusk], "c_dusk"); break; + case 1: dawn = UI.span([dawn], "bold"); break; + case 2: dusk = UI.span([dusk], "bold"); break; } rows.push([