Fix knight alt move non-blocking case.
This commit is contained in:
parent
9ca78fb8d7
commit
da84e49ad3
@ -646,7 +646,7 @@ GAME.Game = class {
|
|||||||
// Check all tiles if not blocking.
|
// Check all tiles if not blocking.
|
||||||
if(block_directions == 0) {
|
if(block_directions == 0) {
|
||||||
for(let i = 0; i < GAME_DATA.board.tiles.length; ++i) {
|
for(let i = 0; i < GAME_DATA.board.tiles.length; ++i) {
|
||||||
if(this.placable_tile(piece, i, {check:false})) {
|
if(this.board.tiles[tile_id].piece === null) {
|
||||||
tiles.push(new GAME.MovementTile(i, true, false, 0, 0));
|
tiles.push(new GAME.MovementTile(i, true, false, 0, 0));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user