diff --git a/www/js/scene.js b/www/js/scene.js index 289efc9..796a186 100644 --- a/www/js/scene.js +++ b/www/js/scene.js @@ -650,7 +650,6 @@ const SCENES = { } callback_resume = callback_resume.bind({ token: data.token, - player: data.player, }); buttons_top.push(UI.button(LANG("resume"), callback_resume)); @@ -664,7 +663,6 @@ const SCENES = { } callback_review = callback_review.bind({ token: data.token, - player: data.player, }); buttons_top.push(UI.button(LANG("review"), callback_review)); @@ -676,14 +674,12 @@ const SCENES = { let play_callback = function() { LOAD(SCENES.GamePractice, { token:this.token, - player:this.player, - history:INTERFACE_DATA.history, - turn:INTERFACE_DATA.replay_turn, - }) + history:INTERFACE_DATA.Game.history, + turn:INTERFACE_DATA.Replay.turn, + }); } play_callback = play_callback.bind({ token: data.token, - player: data.player, }); buttons_top.push(UI.button(LANG("practice"), play_callback)); } @@ -755,12 +751,11 @@ const SCENES = { LOAD(SCENES.GameLoad, { token:this.token, mode:INTERFACE.Mode.Review, - turn:INTERFACE_DATA.history_begin.length, + turn:INTERFACE_DATA.Game.history_begin.length, }); } callback_review = callback_review.bind({ token: data.token, - player: data.player, }); buttons_top.push(UI.button(LANG("review"), callback_review)); @@ -781,7 +776,7 @@ const SCENES = { INTERFACE.init(data, INTERFACE.Mode.Local); if(data !== null) { for(let i = 0; i < data.turn; ++i) { - INTERFACE_DATA.history_begin.push(data.history[i]); + INTERFACE_DATA.Game.history_begin.push(data.history[i]); } INTERFACE.reset(); }