Change background of animation piece.
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30c4036b9b
commit
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@ -657,14 +657,14 @@ const INTERFACE = {
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if(target.player == piece.player) {
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if(target.player == piece.player) {
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let x = MATH.lerp(to_x, from_x, time);
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let x = MATH.lerp(to_x, from_x, time);
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let y = MATH.lerp(to_y, from_y, time);
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let y = MATH.lerp(to_y, from_y, time);
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draw.piece(target, x, y);
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draw.animation_piece(target, x, y);
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} else {
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} else {
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draw.piece(target, to_x, to_y);
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draw.animation_piece(target, to_x, to_y);
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}
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}
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}
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}
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// Draw moving piece.
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// Draw moving piece.
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draw.piece(piece, x, y);
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draw.animation_piece(piece, x, y);
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if(Date.now() < INTERFACE_DATA.Animate.time) {
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if(Date.now() < INTERFACE_DATA.Animate.time) {
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setTimeout(INTERFACE.render, 1000 / 30);
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setTimeout(INTERFACE.render, 1000 / 30);
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@ -751,7 +751,7 @@ const INTERFACE = {
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}
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}
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}
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}
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piece(piece, x, y) {
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animation_piece(piece, x, y) {
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let radius = INTERFACE.Radius * this.scale;
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let radius = INTERFACE.Radius * this.scale;
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let icon_radius = 0.69 * radius;
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let icon_radius = 0.69 * radius;
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@ -767,7 +767,7 @@ const INTERFACE = {
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this.ctx.fill();
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this.ctx.fill();
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// Draw background.
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// Draw background.
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this.ctx.fillStyle = INTERFACE.Color.TileDark;
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this.ctx.fillStyle = INTERFACE.Color.HintPlay;
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this.ctx.beginPath();
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this.ctx.beginPath();
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this.hex(0.94);
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this.hex(0.94);
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this.ctx.fill();
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this.ctx.fill();
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