dzura/www/js/scene.js
2024-08-23 22:36:29 -07:00

634 lines
20 KiB
JavaScript

const SCENES = {
Init:{
load() {
LOAD_STACK(SCENES.Offline);
CONTEXT.Scene = SCENES.Browse;
RECONNECT();
return true;
},
},
Offline:{
load() {
UI.nav([
UI.button("Reconnect", () => { RECONNECT(); })
], []);
return true;
},
reconnect() {
LOAD(CONTEXT.Scene);
}
},
Register:{
load() {
if(CONTEXT.Auth !== null) return false;
UI.mainmenu("register");
UI.mainnav([], []);
let container = document.createElement("section");
let form = document.createElement("div");
form.appendChild(UI.table(null, [
[ UI.label("Handle", "handle"), UI.textbox("handle", "") ],
[ UI.label("Secret", "secret"), UI.password("secret") ],
[ UI.label("Invite Code", "code"), UI.password("code") ],
]));
let button = UI.button("Register", (event) => {
let handle = document.getElementById("handle");
let secret = document.getElementById("secret");
let code = document.getElementById("code");
handle.removeAttribute("class");
secret.removeAttribute("class");
code.removeAttribute("class");
event.target.removeAttribute("class");
if(handle.value.length > 0 && secret.value.length > 0 && code.value.length > 0) {
event.target.setAttribute("disabled", "");
let enc = new TextEncoder();
let enc_handle = enc.encode(handle.value);
let enc_secret = enc.encode(secret.value);
let enc_code = enc.encode(code.value);
MESSAGE_COMPOSE([
PACK.u16(OpCode.Register),
PACK.u16(enc_handle.length),
enc_handle,
PACK.u16(enc_secret.length),
enc_secret,
PACK.u16(enc_code.length),
enc_code,
]);
} else {
if(handle.value.length == 0) { handle.setAttribute("class", "error"); }
if(secret.value.length == 0) { secret.setAttribute("class", "error"); }
if(code.value.length == 0) { code.setAttribute("class", "error"); }
}
});
button.setAttribute("id", "submit");
form.appendChild(button);
container.appendChild(form);
MAIN.appendChild(container);
MAIN.setAttribute("class", "form");
return true;
},
message(code, data) {
if(code == OpCode.Register && data !== null) {
let submit = document.getElementById("submit");
switch(data.status) {
case Status.Ok: {
CONTEXT.Auth = data;
LOAD(SCENES.Browse);
} break;
default: {
submit.removeAttribute("disabled");
switch(data.status) {
case Status.BadHandle: {
document.getElementById("handle").setAttribute("class", "error");
submit.setAttribute("class", "error");
} break;
case Status.BadSecret: {
document.getElementById("secret").setAttribute("class", "error");
submit.setAttribute("class", "error");
} break;
case Status.BadCode: {
document.getElementById("code").setAttribute("class", "error");
submit.setAttribute("class", "error");
} break;
}
}
}
}
},
disconnect() {
LOAD_STACK(SCENES.Offline);
},
},
Authenticate:{
load() {
if(CONTEXT.Auth !== null) return false;
UI.mainmenu("authenticate");
UI.mainnav([], []);
let container = document.createElement("section");
let form = document.createElement("div");
form.appendChild(UI.table(null, [
[ UI.label("Handle", "handle"), UI.textbox("handle", "") ],
[ UI.label("Secret", "secret"), UI.password("secret") ],
]));
let button = UI.button("Login", (event) => {
let handle = document.getElementById("handle");
let secret = document.getElementById("secret");
handle.removeAttribute("class");
secret.removeAttribute("class");
event.target.removeAttribute("class");
if(handle.value.length > 0 && secret.value.length > 0) {
event.target.setAttribute("disabled", "");
let enc = new TextEncoder();
let enc_handle = enc.encode(handle.value);
let enc_secret = enc.encode(secret.value);
MESSAGE_COMPOSE([
PACK.u16(OpCode.Authenticate),
PACK.u16(enc_handle.length),
enc_handle,
PACK.u16(enc_secret.length),
enc_secret,
]);
} else {
if(handle.value.length == 0) { handle.setAttribute("class", "error"); }
if(secret.value.length == 0) { secret.setAttribute("class", "error"); }
}
});
button.setAttribute("id", "submit");
form.appendChild(button);
container.appendChild(form);
MAIN.appendChild(container);
MAIN.setAttribute("class", "form");
return true;
},
message(code, data) {
if(code == OpCode.Authenticate && data !== null) {
let submit = document.getElementById("submit");
switch(data.status) {
case Status.Ok: {
CONTEXT.Auth = data;
LOAD(SCENES.Browse);
} break;
case Status.Error: {
submit.removeAttribute("disabled");
document.getElementById("handle").setAttribute("class", "error");
document.getElementById("secret").setAttribute("class", "error");
submit.setAttribute("class", "error");
}
}
}
},
disconnect() {
LOAD_STACK(SCENES.Offline);
},
},
Browse:{
load() {
CONTEXT.Data = {
page:0,
records:[],
};
UI.mainmenu("browse");
UI.mainnav_std(
[ ],
[
UI.div([UI.text("0 - 0 of 0")]),
UI.button("◀", null),
UI.button("▶", null),
UI.button("Refresh", null),
]
);
let table = document.createElement("table");
table.setAttribute("id", "content");
table.setAttribute("class", "list");
MAIN.appendChild(table);
SCENE.refresh();
return true;
},
refresh() {
MESSAGE_SESSION_LIST(0, 2, false, false);
},
message(code, data) {
switch(code) {
case OpCode.SessionList: {
let table = document.getElementById("content");
UI.clear(table);
if(data !== null) {
table.appendChild(UI.session_table(data.records));
}
} break;
case OpCode.SessionCreate:
case OpCode.SessionJoin: {
if(data.status == Status.Ok) {
LOAD(SCENES.Game, data);
}
} break;
}
},
disconnect() {
LOAD_STACK(SCENES.Offline);
},
},
Continue:{
load() {
if(CONTEXT.Auth === null) return false;
CONTEXT.Data = {
page:0,
records:[],
};
UI.mainmenu("continue");
UI.mainnav_std(
[ ],
[
UI.div([UI.text("0 - 0 of 0")]),
UI.button("◀", null),
UI.button("▶", null),
UI.button("Refresh", null),
]
);
let table = document.createElement("table");
table.setAttribute("id", "content");
table.setAttribute("class", "list");
MAIN.appendChild(table);
SCENE.refresh();
return true;
},
refresh() {
MESSAGE_SESSION_LIST(0, 2, true, false);
},
message(code, data) {
switch(code) {
case OpCode.SessionList: {
let table = document.getElementById("content");
UI.clear(table);
if(data !== null) {
table.appendChild(UI.session_table(data.records));
}
} break;
case OpCode.SessionCreate:
case OpCode.SessionJoin: {
if(data.status == Status.Ok) {
LOAD(SCENES.Game, data);
}
} break;
}
},
disconnect() {
LOAD_STACK(SCENES.Offline);
},
},
Join:{
load() {
if(CONTEXT.Auth === null) return false;
CONTEXT.Data = {
page:0,
records:[],
};
UI.mainmenu("join");
UI.mainnav_std(
[ ],
[
UI.div([UI.text("0 - 0 of 0")]),
UI.button("◀", null),
UI.button("▶", null),
UI.button("Refresh", null),
]
);
let table = document.createElement("table");
table.setAttribute("id", "content");
table.setAttribute("class", "list");
MAIN.appendChild(table);
SCENE.refresh();
return true;
},
refresh() {
MESSAGE_SESSION_LIST(0, 1, false, false);
},
message(code, data) {
switch(code) {
case OpCode.SessionList: {
let table = document.getElementById("content");
UI.clear(table);
if(data !== null) {
table.appendChild(UI.session_table_join(data.records));
}
} break;
case OpCode.SessionCreate:
case OpCode.SessionJoin: {
if(data.status == Status.Ok) {
LOAD(SCENES.Game, data);
}
} break;
}
},
disconnect() {
LOAD_STACK(SCENES.Offline);
},
},
Live:{
load() {
CONTEXT.Data = {
page:0,
records:[],
};
UI.mainmenu("live");
UI.mainnav_std(
[ ],
[
UI.div([UI.text("0 - 0 of 0")]),
UI.button("◀", null),
UI.button("▶", null),
UI.button("Refresh", null),
]
);
let table = document.createElement("table");
table.setAttribute("id", "content");
table.setAttribute("class", "list");
MAIN.appendChild(table);
SCENE.refresh();
return true;
},
refresh() {
MESSAGE_SESSION_LIST(0, 2, false, true);
},
message(code, data) {
switch(code) {
case OpCode.SessionList: {
let table = document.getElementById("content");
UI.clear(table);
if(data !== null) {
table.appendChild(UI.session_table(data.records));
}
} break;
case OpCode.SessionCreate:
case OpCode.SessionJoin: {
if(data.status == Status.Ok) {
LOAD(SCENES.Game, data);
}
} break;
}
},
disconnect() {
LOAD_STACK(SCENES.Offline);
},
},
History:{
load() {
CONTEXT.Data = {
page:0,
records:[],
};
UI.mainmenu("history");
UI.mainnav_std(
[ ],
[
UI.div([UI.text("0 - 0 of 0")]),
UI.button("◀", null),
UI.button("▶", null),
UI.button("Refresh", null),
]
);
let table = document.createElement("table");
table.setAttribute("id", "content");
table.setAttribute("class", "list");
MAIN.appendChild(table);
SCENE.refresh();
return true;
},
refresh() {
MESSAGE_SESSION_LIST(0, 3, false, false);
},
message(code, data) {
switch(code) {
case OpCode.SessionList: {
let table = document.getElementById("content");
UI.clear(table);
if(data !== null) {
table.appendChild(UI.session_table_history(data.records));
}
} break;
case OpCode.GameHistory: {
if(data.status == Status.Ok) {
LOAD(SCENES.GameHistory, data);
}
} break;
}
},
disconnect() {
LOAD_STACK(SCENES.Offline);
},
},
Guide:{
load() {
UI.mainmenu("guide");
UI.mainnav([
UI.button("Game", () => { SCENE.refresh("game.html"); }),
UI.button("Pieces", () => { SCENE.refresh("pieces.html"); }),
UI.button("Interface", () => { SCENE.refresh("interface.html"); }),
], []);
let body = document.createElement("article");
body.setAttribute("id", "article");
MAIN.appendChild(body);
this.refresh("game.html");
return true;
},
refresh(page) {
fetch("/guide/" + page)
.then((response) => {
return response.text();
})
.then((text) => {
let parser = new DOMParser();
let body = parser.parseFromString(text, "text/html");
document.getElementById("article").innerHTML = body.body.innerHTML;
});
},
},
About:{
load() {
UI.mainmenu("about");
UI.mainnav([], []);
let body = document.createElement("article");
body.setAttribute("id", "article");
MAIN.appendChild(body);
this.refresh("main.html");
return true;
},
refresh(page) {
fetch("/about/" + page)
.then((response) => {
return response.text();
})
.then((text) => {
let parser = new DOMParser();
let body = parser.parseFromString(text, "text/html");
document.getElementById("article").innerHTML = body.body.innerHTML;
});
},
},
Game:{
load(data) {
if(data === null) { return false; }
let buttons_bottom = [ ];
if(data.mode != 2) { buttons_bottom.push(UI.button("Retire", () => { INTERFACE.retire(); })); }
buttons_bottom.push(UI.button("Back", () => { LOAD(SCENES.Browse) }));
UI.nav([
UI.button("Rotate", () => { INTERFACE.rotate(); }),
UI.button("Mirror", () => { INTERFACE.mirror(); }),
], buttons_bottom);
let canvas = document.createElement("canvas");
canvas.setAttribute("id", "game");
MAIN.appendChild(canvas);
INTERFACE.init(data, INTERFACE.Mode.Online);
return true;
},
unload() {
INTERFACE.uninit();
},
message(code, data) {
switch(code) {
case OpCode.GameState: {
if(data.status == Status.Ok) {
INTERFACE.message(code, data);
} else {
LOAD(SCENES.Browse);
}
} break;
case OpCode.GamePlay: {
INTERFACE.message(code, data);
} break;
}
},
disconnect() {
LOAD_STACK(SCENES.Offline);
},
},
GamePractice:{
load(data) {
let buttons_bottom = [ ];
buttons_bottom.push(UI.button("Reset", () => { INTERFACE.reset(); }));
buttons_bottom.push(UI.button("Back", () => { LOAD(SCENES.Browse) }));
UI.nav([
UI.button("Rotate", () => { INTERFACE.rotate(); }),
UI.button("Mirror", () => { INTERFACE.mirror(); }),
UI.button("Auto", () => { INTERFACE.auto(); }),
], buttons_bottom);
let canvas = document.createElement("canvas");
canvas.setAttribute("id", "game");
MAIN.appendChild(canvas);
INTERFACE.init(data, INTERFACE.Mode.Local);
return true;
},
unload() {
INTERFACE.uninit();
},
},
GameHistory:{
load(data) {
let buttons_bottom = [ ];
buttons_bottom.push(UI.button("Back", () => { LOAD(SCENES.Browse) }));
UI.nav([
UI.button("Rotate", () => { INTERFACE.rotate(); }),
UI.button("Mirror", () => { INTERFACE.mirror(); }),
], buttons_bottom);
let ind_turn = UI.div([UI.text("0 of 0")]);
ind_turn.setAttribute("id", "ind_turn");
UI.mainnav(
[ ],
[
UI.button("A", () => { INTERFACE.replay_toggle_auto(); }),
UI.button("◀", () => { INTERFACE.replay_first(); }),
UI.button("◁", () => { INTERFACE.replay_prev(); }),
ind_turn,
UI.button("▷", () => { INTERFACE.replay_next(); }),
UI.button("▶", () => { INTERFACE.replay_last(); }),
]
);
let slider = UI.slider((event) => { INTERFACE.replay_jump(event.target.value); });
slider.setAttribute("id", "turn-slider");
slider.setAttribute("min", "0");
slider.setAttribute("max", data.history.length);
MAIN.appendChild(UI.div([ slider ], "turn-slider-padding"));
let canvas = document.createElement("canvas");
canvas.setAttribute("id", "game");
MAIN.appendChild(canvas);
INTERFACE.init(data, INTERFACE.Mode.Replay);
return true;
},
unload() {
INTERFACE.uninit();
},
},
};
function LOAD(scene, data=null) {
UNLOAD();
UI.rebuild();
SCENE = scene;
CONTEXT.Scene = SCENE;
CONTEXT.Data = null;
if(!SCENE.load(data)) { LOAD(SCENES.Browse); }
}
function UNLOAD() {
if(SCENE !== null && SCENE.unload !== undefined) { SCENE.unload(); }
}
function LOAD_STACK(scene, data=null) {
UNLOAD();
UI.rebuild();
SCENE = scene;
CONTEXT.Data = null;
if(!SCENE.load(data)) { LOAD(SCENES.Browse); }
}