dzura/www/js/system.js
2024-08-16 16:56:52 -07:00

357 lines
11 KiB
JavaScript

function RECONNECT() {
if(SOCKET === null) {
console.log("Websocket connecting..");
SOCKET = new WebSocket("wss://omen.kirisame.com:38612");
SOCKET.binaryType = "arraybuffer";
SOCKET.addEventListener("error", (event) => {
SOCKET = null;
LOAD_STACK(SCENES.Offline);
});
SOCKET.addEventListener("open", (event) => {
if(SOCKET.readyState === WebSocket.OPEN) {
console.log("Websocket connected.");
SOCKET.addEventListener("message", MESSAGE);
SOCKET.addEventListener("close", (event) => {
console.log("Websocket closed.");
SOCKET = null;
LOAD_STACK(SCENES.Offline);
RECONNECT();
});
RESUME();
}
});
} else {
RESUME();
}
}
function RESUME() {
if(CONTEXT.Auth !== null) {
MESSAGE_COMPOSE([
CONTEXT.Auth.token,
CONTEXT.Auth.secret,
]);
} else {
LOAD(CONTEXT.Scene);
}
}
function MESSAGE(event) {
if(SCENE.message !== undefined) {
let bytes = new Uint8Array(event.data);
let code = 0;
let index = 2;
let data = null;
let result = null;
if(bytes.length >= 2) {
code = (bytes[0] << 8) + bytes[1];
}
switch(code) {
case OpCode.Register: {
console.log("RECV Register");
if(bytes.length - index == 26) {
data = {
status:(bytes[2] << 8) + bytes[3],
token:new Uint8Array(8),
secret:new Uint8Array(16),
};
index += 2;
for(let i = 0; i < 8; ++i) {
data.token[i] = bytes[index++];
}
for(let i = 0; i < 16; ++i) {
data.secret[i] = bytes[index++];
}
} else {
console.error("Register packet bad length:" + bytes.length);
return;
}
} break;
case OpCode.Authenticate: {
console.log("RECV Authenticate");
if(bytes.length - index == 26) {
data = {
status:(bytes[2] << 8) + bytes[3],
token:new Uint8Array(),
secret:new Uint8Array(),
};
index += 2;
for(let i = 0; i < 8; ++i) {
data.token += bytes[index++];
}
for(let i = 0; i < 16; ++i) {
data.secret += bytes[index++];
}
} else {
console.error("Authenticate packet bad length:" + bytes.length);
return;
}
} break;
case OpCode.Resume: {
console.log("RECV Resume");
result = UNPACK.u16(bytes, index);
index = result.index;
if(result.data != Status.Ok) {
CONTEXT.Auth = null;
}
LOAD(CONTEXT.Scene);
} break;
case OpCode.Deauthenticate: {
console.log("RECV Deauthenticate");
} break;
case OpCode.SessionList: {
console.log("RECV Session list");
if(bytes.length - index >= 2) {
data = {
records: [],
};
result = UNPACK.u16(bytes, index);
index = result.index;
let count = result.data;
for(let i = 0; i < count; ++i) {
let record = {
token: new Uint8Array(8),
dawn: "",
dusk: "",
turn: 0,
move: "",
viewers: 0,
player: false,
};
if(index <= bytes.length + 8) {
for(let i = 0; i < 8; ++i) {
record.token[i] = bytes[index];
index += 1;
}
}
result = UNPACK.string(bytes, index);
index = result.index;
record.dawn = result.data;
result = UNPACK.string(bytes, index);
index = result.index;
record.dusk = result.data;
result = UNPACK.u16(bytes, index);
index = result.index;
record.turn = result.data;
if(index <= bytes.length + 3) {
let move = new Uint8Array(3);
for(let i = 0; i < 3; ++i) {
move[i] = bytes[index];
index += 1;
}
record.move = UNPACK.move(move);
}
result = UNPACK.u32(bytes, index);
index = result.index;
record.viewers = result.data;
record.player = bytes[index++] != 0;
data.records.push(record);
}
}
} break;
case OpCode.SessionCreate:
case OpCode.SessionJoin: {
console.log("RECV SessionCreate/Join");
if(bytes.length - index == 11) {
data = {
status:0,
token:new Uint8Array(8),
mode:2,
};
result = UNPACK.u16(bytes, index);
index = result.index;
data.status = result.data;
result = UNPACK.u8(bytes, index);
index = result.index;
data.mode = result.data;
for(let i = 0; i < 8; ++i) { data.token[i] = bytes[index++]; }
}
} break;
case OpCode.GameState: {
console.log("RECV GameState");
//if(bytes.length - index >= 22) {
data = {
status:0,
turn:0,
dawn:"",
dusk:"",
pool_dawn:[ ],
pool_dusk:[ ],
pieces:[ ],
};
// Status
result = UNPACK.u16(bytes, index);
index = result.index;
data.status = result.data;
// Turn
result = UNPACK.u16(bytes, index);
index = result.index;
data.turn = result.data;
// Handles
result = UNPACK.string(bytes, index);
index = result.index;
data.dawn = result.data;
result = UNPACK.string(bytes, index);
index = result.index;
data.dusk = result.data;
// Dawn pool
result = UNPACK.u16(bytes, index);
index = result.index;
let dawn_pool_bits = result.data;
data.pool_dawn.push(dawn_pool_bits & 0x1F);
data.pool_dawn.push((dawn_pool_bits >> 5) & 0x3);
data.pool_dawn.push((dawn_pool_bits >> 7) & 0x3);
data.pool_dawn.push((dawn_pool_bits >> 9) & 0x3);
data.pool_dawn.push((dawn_pool_bits >> 11) & 0x3);
data.pool_dawn.push((dawn_pool_bits >> 13) & 0x1);
// Dusk pool
result = UNPACK.u16(bytes, index);
index = result.index;
let dusk_pool_bits = result.data;
data.pool_dusk.push(dusk_pool_bits & 0x1f);
data.pool_dusk.push((dusk_pool_bits >> 5) & 0x3);
data.pool_dusk.push((dusk_pool_bits >> 7) & 0x3);
data.pool_dusk.push((dusk_pool_bits >> 9) & 0x3);
data.pool_dusk.push((dusk_pool_bits >> 11) & 0x3);
data.pool_dusk.push((dusk_pool_bits >> 13) & 0x1);
// Pieces
for(let i = 0; i < 38; ++i) {
result = UNPACK.u16(bytes, index);
index = result.index;
let piece_data = result.data;
if((piece_data & 1) != 0) {
let piece = new GAME.Piece((piece_data >> 1) & 0x7, (piece_data >> 5) & 1);
piece.promoted = ((piece_data >> 4) & 1) != 0;
piece.tile = (piece_data >> 6) & 0x3F;
data.pieces.push(piece);
} else {
data.pieces.push(null);
}
}
//}
} break;
case OpCode.GamePlay: {
console.log("RECV GamePlay");
data = {
status:0,
move:new GAME.Play(0, 0, 0),
};
// Status
result = UNPACK.u16(bytes, index);
index = result.index;
data.status = result.data;
// Turn
result = UNPACK.u16(bytes, index);
index = result.index;
data.turn = result.data;
// Play description
result = UNPACK.u16(bytes, index);
index = result.index;
data.move.source = result.data & 1;
data.move.from = (result.data >> 1) & 0x3F;
data.move.to = (result.data >> 7) & 0x3F;
} break;
default:
console.log("RECV Undefined " + code);
return;
}
if(SCENE.message !== undefined) { SCENE.message(code, data) };
}
}
function MESSAGE_COMPOSE(data) {
if(SOCKET !== null) {
let length = 0;
for(let i = 0; i < data.length; ++i) {
length += data[i].length;
}
let raw = new Uint8Array(length);
length = 0;
for(let i = 0; i < data.length; ++i) {
raw.set(data[i], length);
length += data[i].length;
}
SOCKET.send(raw);
}
}
function MESSAGE_SESSION_LIST(page, game_state, is_player, is_live) {
let flags = 0;
flags |= game_state;
flags |= +is_player << 2;
flags |= +is_live << 3;
MESSAGE_COMPOSE([
PACK.u16(OpCode.SessionList),
PACK.u16(flags),
PACK.u16(page),
]);
}
function MESSAGE_SESSION_START() {
MESSAGE_COMPOSE([
PACK.u16(OpCode.SessionCreate),
]);
}
function MESSAGE_SESSION_JOIN(token, player) {
MESSAGE_COMPOSE([
PACK.u16(OpCode.SessionJoin),
token,
PACK.u8(player),
]);
}