256 lines
7.5 KiB
JavaScript
256 lines
7.5 KiB
JavaScript
function RECONNECT() {
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if(SOCKET === null) {
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console.log("Websocket connecting..");
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SOCKET = new WebSocket("wss://omen.kirisame.com:38612");
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SOCKET.binaryType = "arraybuffer";
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SOCKET.addEventListener("error", (event) => {
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SOCKET = null;
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LOAD_STACK(SCENES.Offline);
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});
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SOCKET.addEventListener("open", (event) => {
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if(SOCKET.readyState === WebSocket.OPEN) {
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console.log("Websocket connected.");
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SOCKET.addEventListener("message", MESSAGE);
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SOCKET.addEventListener("close", (event) => {
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console.log("Websocket closed.");
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SOCKET = null;
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RECONNECT();
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});
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RESUME();
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}
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});
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} else {
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RESUME();
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}
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}
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function RESUME() {
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if(CONTEXT.Auth !== null) {
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MESSAGE_COMPOSE([
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CONTEXT.Auth.token,
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CONTEXT.Auth.secret,
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]);
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} else {
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LOAD(CONTEXT.Scene);
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}
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}
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function MESSAGE(event) {
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console.log("Message received.");
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if(SCENE.message !== undefined) {
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let bytes = new Uint8Array(event.data);
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let code = 0;
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let index = 2;
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let data = null;
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let result = null;
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if(bytes.length >= 2) {
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code = (bytes[0] << 8) + bytes[1];
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}
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switch(code) {
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case OpCode.Register: {
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console.log("RECV Register");
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if(bytes.length - index == 26) {
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data = {
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status:(bytes[2] << 8) + bytes[3],
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token:new Uint8Array(8),
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secret:new Uint8Array(16),
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};
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index += 2;
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for(let i = 0; i < 8; ++i) {
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data.token[i] = bytes[index++];
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}
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for(let i = 0; i < 16; ++i) {
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data.secret[i] = bytes[index++];
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}
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} else {
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console.error("Register packet bad length:" + bytes.length);
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return;
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}
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} break;
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case OpCode.Authenticate: {
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console.log("RECV Authenticate");
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if(bytes.length - index == 26) {
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data = {
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status:(bytes[2] << 8) + bytes[3],
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token:new Uint8Array(),
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secret:new Uint8Array(),
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};
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index += 2;
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for(let i = 0; i < 8; ++i) {
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data.token += bytes[index++];
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}
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for(let i = 0; i < 16; ++i) {
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data.secret += bytes[index++];
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}
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} else {
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console.error("Authenticate packet bad length:" + bytes.length);
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return;
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}
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} break;
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case OpCode.Resume: {
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console.log("RECV Resume");
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result = UNPACK.u16(bytes, index);
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index = result.index;
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if(result.data != Status.Ok) {
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CONTEXT.Auth = null;
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}
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LOAD(CONTEXT.Scene);
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} break;
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case OpCode.Deauthenticate: {
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console.log("RECV Deauthenticate");
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} break;
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case OpCode.SessionList: {
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console.log("RECV Session list");
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if(bytes.length - index >= 2) {
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data = {
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records: [],
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};
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result = UNPACK.u16(bytes, index);
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index = result.index;
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let count = result.data;
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for(let i = 0; i < count; ++i) {
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let record = {
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token: new Uint8Array(8),
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dawn: "",
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dusk: "",
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turn: 0,
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move: "",
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viewers: 0,
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player: false,
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};
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if(index <= bytes.length + 8) {
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for(let i = 0; i < 8; ++i) {
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record.token[i] = bytes[index];
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index += 1;
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}
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}
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result = UNPACK.string(bytes, index);
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index = result.index;
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record.dawn = result.data;
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result = UNPACK.string(bytes, index);
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index = result.index;
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record.dusk = result.data;
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result = UNPACK.u16(bytes, index);
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index = result.index;
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record.turn = result.data;
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if(index <= bytes.length + 5) {
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let move = new Uint8Array(5);
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for(let i = 0; i < 5; ++i) {
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move[i] = bytes[index];
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index += 1;
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}
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record.move = UNPACK.move(move);
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}
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result = UNPACK.u32(bytes, index);
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index = result.index;
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record.viewers = result.data;
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record.player = bytes[index++] != 0;
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data.records.push(record);
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}
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}
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} break;
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case OpCode.SessionCreate:
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case OpCode.SessionJoin: {
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if(bytes.length - index == 11) {
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data = {
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token:new Uint8Array(8),
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mode:2,
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};
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let result = UNPACK.u16(data, index);
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index = result.index;
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let status = result.data;
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result = UNPACK.u8(data, index);
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index = result.index;
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data.mode = result.data;
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for(let i = 0; i < 8; ++i) { data.token[i] = data[index++]; }
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if(status == Status.Ok) {
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LOAD(SCENES.Game);
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}
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}
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} break;
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default:
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return;
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}
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if(SCENE.message !== undefined) { SCENE.message(code, data) };
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}
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}
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function MESSAGE_COMPOSE(data) {
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if(SOCKET !== null) {
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let length = 0;
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for(let i = 0; i < data.length; ++i) {
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length += data[i].length;
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}
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let raw = new Uint8Array(length);
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length = 0;
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for(let i = 0; i < data.length; ++i) {
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raw.set(data[i], length);
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length += data[i].length;
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}
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SOCKET.send(raw);
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}
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}
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function MESSAGE_SESSION_LIST(page, game_state, is_player, is_live) {
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let flags = 0;
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flags |= game_state;
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flags |= +is_player << 2;
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flags |= +is_live << 3;
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MESSAGE_COMPOSE([
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PACK.u16(OpCode.SessionList),
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PACK.u16(flags),
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PACK.u16(page),
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]);
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}
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function MESSAGE_SESSION_START() {
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MESSAGE_COMPOSE([
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PACK.u16(OpCode.SessionCreate),
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]);
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}
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function MESSAGE_SESSION_JOIN(token, player) {
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MESSAGE_COMPOSE([
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PACK.u16(OpCode.SessionJoin),
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token,
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PACK.u8(player),
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]);
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}
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