| client-web | ||
| game | ||
| protocol | ||
| .gitignore | ||
| Cargo.lock | ||
| Cargo.toml | ||
| LICENSE.txt | ||
| README.md | ||
| Trunk.toml | ||
Dzura
Movement
Step
A movement that goes directly to a tile is called a Step. Step movements cannot be blocked.
Stride
A movement that makes multiple consecutive steps is referred to as a Stride. Strides may not pass through the tile of another piece.
Swapping
If two controlled pieces can make Step movements onto each other's tiles, the pieces may be swapped as a single movement.
Capturing
Common Rules
When a piece moves onto the tile of an opposing piece, the opposing piece is added to the attacker's hand.
Court Rules
When a piece moves onto the tile of an opposing piece, the moving (attacking) piece is stacked on top of the opposing (defending) piece.
If the target tile is already a stack, then the top piece in the stack is captured and added to the attacker's hand.
While on the bottom of the stack, the defending piece is treated as if it were not on the board. The attacking piece may not make another attack from on top of the stack.
The defending piece is captured and added to the attacker's hand when it is uncovered by the movement of the attacking piece onto another tile. Neither swapping nor the capture of the attacking piece triggers this effect. If the defending piece belongs to the same player as the attacking piece, the piece is not captured.
Dropping
In lieu of moving a piece, the player may take a piece from their hand and place it onto the board.
- The piece may not be placed behind the first opposing piece in a column.
- The piece may not be placed such that it checks an opposing king.
Pawn
A pawn may not be dropped forward or behind another of the player's unpromoted pawns without an intervening piece.
Divergent Rules
These rules are intended for the construction of custom games and are not used in standard play.
Movement
Rotation
At the end of movement, a piece may rotate a number of hexagonal facings up to its mobility score. When rotated, the direction of its movement and targeting are oriented along its facing direction.
Dropping
A piece may be dropped with facing up to its mobility score from the forward direction.
Barrage and Ordnance
At the start of play, each player receives 5 Ordnance tokens.
Each turn, the player may expend any number of Ordnance tokens to mark an equal number of targeted pieces as Barraged. A piece is targeted it falls within any of the targeting ranges of the player's pieces.
Indicate the Barraged status by placing each Ordnance token on the tile of the target piece.
A Barraged piece may not stride (move more than one consecutive tile) or attack (move onto the tile of an opposing piece).
When a Barraged piece moves, it becomes no longer Barraged and the Ordnance token is added to the hand of the piece's owner. If a Barraged piece is captured, the Ordnance token is added to the attacker's hand.